if you animate in 3ds MAX, export to .3ds format, import in blender, and export to .mdl7 from Blender (using the .mdl7 plugin) will it have skins, bones, and/or animation? I'd like to know because when I try to use the milkshape method the animations are different when I import the file in MS3D.
Last edited by Sharx; 08/26/06 23:55.