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Problem in shaders
#87648
08/27/06 08:55
08/27/06 08:55
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Joined: Oct 2005
Posts: 13
matt94
OP
Newbie
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OP
Newbie
Joined: Oct 2005
Posts: 13
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hello , I have a problem with effects , for exemple , when i wanna run my game (with a cellshading's script), I can read this message : _______________________________________________________________________________
Mouse found C-media Wave Device opened for 3d soud NVIDIA Geforce 6600 T&L device 7f9 detected Compiling TOON_SCRIPT.WDL - [Esc] to abort... <vertexShaderConstant[16]=0.3;> TOON_SCRIPT.WDL 3:0 Error(29): Keyword unknown vertexShaderConstant . <effect="
matrix matWorldViewProj;
matrix matWorld;vector vecSunDir;
tex> TOON_SCRIPT.WDL 78:0 Error(0): Keyword unknown mtl_toon effect
Error in script
2926032 KB free - engine shutdown
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and my cellshading's script is this :
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vertexShaderConstant[16]=0.3; bmap bmp_toonlookup=<toon.bmp>;
material mtl_toon { skin1=bmp_toonlookup; effect = " matrix matWorldViewProj; matrix matWorld;vector vecSunDir; texture entSkin1;texture mtlSkin1; technique t0{ pass p0 // shade it { zwriteenable= true; zenable = true; Texture[0]=<mtlSkin1>; ColorOp[0]=Modulate; ColorArg1[0]=Texture; ColorArg2[0]=Texture; AddressU[0]=Clamp; AddressV[0]=Clamp; AddressW[0]=Clamp; TexCoordIndex[0]=0; Texture[1]=<entSkin1>; ColorOp[1]=Modulate; ColorArg1[1]=Texture; ColorArg2[1]=Current; TexCoordIndex[1]=1; VertexShaderConstant[0] = <matWorldViewProj>; VertexShaderConstant[4] = <matWorld>; VertexShaderConstant[7] = <vecSunDir>;
VertexShader = asm { vs_1_0 dcl_position v0 dcl_normal v3 dcl_texcoord0 v7 dcl_texcoord1 v8 mov oT2.xy, v7 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 dp3 r0.x, c4.xyz, v3.xyz dp3 r0.y, c5.xyz, v3.xyz dp3 r0.z, c6.xyz, v3.xyz dp3 oT0.x, r0.xyz, -c7.xyz mov oT1.xyz, v8 }; } pass p1 // ink it { CULLMODE=CW; vertexShaderConstant[0]=<matWorldViewProj>; vertexShaderConstant[16]=0.3; // outline thickness vertexShader = asm { vs_1_0 dcl_position v0 dcl_normal v3 dcl_texcoord v7 mov r0,v0 mul r1,c16.x,v3 // Scale the normal add r0.xyz,r0.xyz,r1.xyz m4x4 oPos,r0,c0 // Transorm position to clip space mov oD0, c0 mov r0,c0 }; } } "; } action toon { my.material=mtl_toon; }
function main() { level_load("toon.wmb"); }
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Where is the problem ??? please help me THANK
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Re: Problem in shaders *DELETED*
[Re: matt94]
#87649
08/27/06 09:44
08/27/06 09:44
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Joined: Jul 2006
Posts: 783 London, UK
sheefo
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User
Joined: Jul 2006
Posts: 783
London, UK
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Post deleted by sheefo
Last edited by sheefo; 08/27/06 09:47.
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Re: Problem in shaders
[Re: matt94]
#87651
08/27/06 09:47
08/27/06 09:47
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Joined: Jul 2006
Posts: 783 London, UK
sheefo
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User
Joined: Jul 2006
Posts: 783
London, UK
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Oh, heres the problem: Code:
vertexShaderConstant[16]=0.3; bmap bmp_toonlookup=<toon.bmp>; material mtl_toon { ...
EDIT: 6.11.4 is old, does it even support shaders?
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Re: Problem in shaders
[Re: sheefo]
#87655
08/27/06 10:09
08/27/06 10:09
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Joined: Oct 2005
Posts: 13
matt94
OP
Newbie
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OP
Newbie
Joined: Oct 2005
Posts: 13
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