i have issues with collision detection bitwheen entities
i used
action player OR enemy
my.fat=off;
my.narrow=on;
c_setminmax(my);
my.polygon = on;
while(1)
{......wait(1)};
but it seems that the entities still use a small box
in their center to collide. i've changed the size of entities and it doesnt work
do i have to put the my.polygon =on; in the while instruction or do i have to do something else ?
NB i use 6.22 engine