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collision detection precision #87661
08/27/06 10:52
08/27/06 10:52
Joined: Mar 2006
Posts: 13
maninou Offline OP
Newbie
maninou  Offline OP
Newbie

Joined: Mar 2006
Posts: 13
i have issues with collision detection bitwheen entities
i used
action player OR enemy
my.fat=off;
my.narrow=on;
c_setminmax(my);
my.polygon = on;
while(1)
{......wait(1)};
but it seems that the entities still use a small box
in their center to collide. i've changed the size of entities and it doesnt work
do i have to put the my.polygon =on; in the while instruction or do i have to do something else ?
NB i use 6.22 engine


Intel Core i5 4GB Memory
Radeon Mobility HD 5650
Re: collision detection precision [Re: maninou] #87662
08/28/06 20:18
08/28/06 20:18
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Update to 6.4.
The entire collision system was reworked in the latest update.


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