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prototype building - paid
#87823
08/28/06 15:34
08/28/06 15:34
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Joined: May 2005
Posts: 97
gedimaster
OP
Junior Member
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OP
Junior Member
Joined: May 2005
Posts: 97
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hi,
i need to build a prototype for an off-road car game. specs are provided below.the job has to be done in 1 month. pls send me a quote and also your contact details if you're interested to take up the job.
Environment . day-night transition (should affect all objects in scene) . incorporate skySystem (to be provided) . weather effects: rain, snow, lightning . customizable volume fog (position, size, density) . volumetric clouds (using shaders) . general - hdr rendering
Terrain system . multi-texture shader than can support up to 6 textures (excluding masks) . terrain that can be deformed (customize shape and size of influence) . dust trail when vehicle moves . mud trails on ground when vehicle moves . upon impact with ground, aummunition leaves mark on terrain . support for auto-creation of grass turfs
Objects . shadows (soft shadows) . collision detection using objects' polygonal hull . level-of-detail selection . car physics (3 different car models) . each car has a missile launcher and a high-calibre machine gun
Game-specific . radar to track friend and foe objects . weapon system (missiles) . missiles with smoke trail and collision detection/explosion effects . illumination missile that can be hurled into the air to light up battlescene for a peiod . high-calibre machine gun rounds . 'slow motion' for selected entities/objects in game . hud with basic statistics - fuel, ammo, health, shield and time . function to replenish . decal marks on objects when hit by missile or rounds
IO System . keyboard mouse controls . aiming sight, firing, weapon selection controlled by mouse, keyboard controls movement . mapping to gamepad controls
Networking . multi-player capable (up to 10 players)
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Re: prototype building - paid
[Re: gedimaster]
#87824
08/28/06 16:22
08/28/06 16:22
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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This would require an 10 hours day for 7 days a week, I would expect 4k-5k euros excluding artwork and scene-production per month. For one single developer with excellent skills, of course. Additionally I doubt that it will be complete after one month. I guess at least 2.5 on that manhour basis.
Last edited by HeelX; 08/28/06 16:23.
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Re: prototype building - paid
[Re: TWO]
#87826
08/28/06 21:20
08/28/06 21:20
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Joined: Jun 2005
Posts: 4,875
broozar
Expert
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Expert
Joined: Jun 2005
Posts: 4,875
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Re: prototype building - paid
[Re: broozar]
#87827
08/29/06 01:17
08/29/06 01:17
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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If you're willing to pay for this you can get someone (myself included, but you'll need a retainer for me to start), if not you won't get this made because this isn't "newbie" type code that can be done by a group of 14 year olds hoping to make it big.
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QUIT LOOKING FOR ONE!
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Re: prototype building - paid
[Re: FoxHound]
#87829
09/04/06 19:03
09/04/06 19:03
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Quote:
If you're willing to pay for this you can get someone (myself included, but you'll need a retainer for me to start), if not you won't get this made because this isn't "newbie" type code that can be done by a group of 14 year olds hoping to make it big.
LOL, oh the memories, yeah, i was like that when i was 14, hoping to make all my projects BIG ![](/ubbthreads/images/graemlins/laugh.gif)
*looks at thread... starts RODLING again...*
too funny...
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Re: prototype building - paid
[Re: DLively]
#87831
09/06/06 19:32
09/06/06 19:32
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Quote:
Is that an insult?
nope, but you need to be VERY talented to get something BIIIG at that age, usualy it takes quite some years to get to a certain degree before you can get something big indeed. but hey, keep on working, it might actually work out for you ![](/ubbthreads/images/graemlins/laugh.gif) good luck.
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Re: prototype building - paid
[Re: Helghast]
#87832
09/07/06 00:58
09/07/06 00:58
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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About 90% of the people here first started working on games by doing a huge game, mine was a turn based RPG to be a fan game of my favorite show. While it didn't get made, it was valuable learning experience and helped to teach me about game making. I regret none of it.
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