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Re: WIP [Re: Uhrwerk] #87934
09/25/06 20:45
09/25/06 20:45
Joined: May 2006
Posts: 25
A
Albert Offline OP
Newbie
Albert  Offline OP
Newbie
A

Joined: May 2006
Posts: 25
Thanks, I appreciate it alot. If I remember maybe I'll throw out a little teaser

Re: WIP [Re: Albert] #87935
09/25/06 23:36
09/25/06 23:36
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Level design and texturing looks good, all in all it looks a bit empty though. Decals here and there, like trashcans or vending machines or I don't know, more details should be added. However, keep going like you do and you'll definately get there,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: WIP [Re: PHeMoX] #87936
09/29/06 22:03
09/29/06 22:03
Joined: May 2006
Posts: 25
A
Albert Offline OP
Newbie
Albert  Offline OP
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Joined: May 2006
Posts: 25
So here is another update. The first picture below was in my last post. It was the start of the new room:


Next, I made the room a little bigger and added more lights:


This Picture includes the ramp and is (obviously) an ariel shot.


These two are from the far corner, both textured and a wireframe version:



Finally a second overview.


I know all of the shots need more detail, but it doesn't yet make sense to add detail until the entire level is finished. But comments are always welcome, especially ideas for more details. The two large boxes on the ceiling are spaces for large fans that are still WIP. Just three more rooms to go...

Re: WIP [Re: Albert] #87937
09/29/06 22:20
09/29/06 22:20
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I like those last 4 screenshots, nice style and it all fits together nicely too. As for more detail ideas, how about some cables or watertubes with valves, some signs on the walls, computerscreens or maybe a table-like construction? There's much possible ,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: WIP [Re: PHeMoX] #87938
10/19/06 14:03
10/19/06 14:03
Joined: May 2006
Posts: 25
A
Albert Offline OP
Newbie
Albert  Offline OP
Newbie
A

Joined: May 2006
Posts: 25
Hey all, I'm back with a little update on this level. I've got a lot of detail pouring into these levels, but I can't go to far into some of it. Here is a quick glimpse...







When I buy a desktop that has a decent Video Card, I can actually start to work with Shaders, but until then I just keep plugging away.

Also, I realize that a tow motor could not go onto that grating without falling through. I have adjustments planned for that. But besides that, I'd love to hear what you think.

Re: WIP [Re: Albert] #87939
10/19/06 16:58
10/19/06 16:58
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
Very good overall, the textures could use a little more details. But overall really good. The pictures, especially the last one remind me of System Shock 2.


Always learn from history, to be sure you make the same mistakes again...
Re: WIP [Re: Uhrwerk] #87940
10/19/06 17:25
10/19/06 17:25
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
the grid on the floor needs some serious work. It does not look good in the distance.

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