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Re: WIP - project codename "shadows"
[Re: eleroux]
#87971
10/10/06 15:55
10/10/06 15:55
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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The model pics on your site are really great. very good 3D characters  I'll try it tonigh.
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Re: WIP - project codename "shadows"
[Re: eleroux]
#87974
10/12/06 05:08
10/12/06 05:08
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Joined: Jul 2005
Posts: 366
eleroux
OP
Senior Member
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OP
Senior Member
Joined: Jul 2005
Posts: 366
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First attempt at Rope Swinging! Be aware that I didn't add any animations to the rope and/or player. I am reusing one of the wall climbing animations just for now. Ropes can't be climbed up and down yet but that will the easy part. I focused in the swinging code, which is far from perfect. The gameplay will be as follows: when pressing the keys i.e. WSAD, the player will balance (swing the rope) in any direction. Except if the camera (player) is looking up or down a certain angle, in which case the W and S keys will make it climb Up and Down. Also, the rope will have a better animation. The tail (from the player's hands and down) will swing with inertia. The rope won't thin when it's stressed too much. But first of all I have to improve the swinging code. demo here: http://www.moscafilms.com.br/mgame/demo1110.rar
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Re: WIP - project codename "shadows"
[Re: eleroux]
#87975
10/12/06 11:58
10/12/06 11:58
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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Heh, I had fun with this one. Lookin good still! Only thing is, its unrealistic to be able to turn the rope that much when swinging on one. Even though its just a video game, be sure to add a kind of turning animation on the ropes.
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: WIP - project codename "shadows"
[Re: Towelie]
#87980
10/24/06 02:31
10/24/06 02:31
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Joined: Jul 2005
Posts: 366
eleroux
OP
Senior Member
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OP
Senior Member
Joined: Jul 2005
Posts: 366
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New update on ROPES. The level is as bizarre as always, but the ROPE code is ready. You can swing on the ropes by using the WSDA keys. The ropes animate and swing back reacting to simple (cheap) inertia code. http://www.moscafilms.com.br/mgame/demo2310.rarKind of a survey here: when looking up or down with the mouse, the keys W and S are used to climb up/down the rope. Do you think that W should be always UP and S should be DOWN? Currently, if you are facing down, the W key will bring you down (as in 'forward' means down). Try it to see if it's confortable. I promise, promise a better level soon  Emilio PD: Forgot to tell: I'm using several dummy animations, specially climbing / hanging on ropes. Also, if the demo is running in too low FPS, hit "o" to turn off stencil shadows. Hit "i" to turn them on again. And sorry for not posting screenshots. The map is not worth it.
Last edited by eleroux; 10/24/06 02:49.
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