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Re: WIP - project codename "shadows" [Re: eleroux] #87971
10/10/06 15:55
10/10/06 15:55
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
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TheExpert  Offline
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The model pics on your site are really great.
very good 3D characters

I'll try it tonigh.

Re: WIP - project codename "shadows" [Re: frazzle] #87972
10/11/06 12:18
10/11/06 12:18
Joined: May 2005
Posts: 338
Brasil
Filipe Offline
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Filipe  Offline
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Posts: 338
Brasil
i'm liking this very much.
but before you stop working on the climbing/running/crawling/jumping/grabbing part, i have just one more suggestion. it's not actually a problem, it's more of a personal preference, but i think that when you are hanging from a ledge and you press forward, the character should climb up all the way, even if you release the key, instead of going back down...

but over all, it's coming along very well...

abraço,
Filipe

Re: WIP - project codename "shadows" [Re: Filipe] #87973
10/11/06 13:28
10/11/06 13:28
Joined: Jul 2005
Posts: 366
eleroux Offline OP
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eleroux  Offline OP
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Posts: 366
I am not sure if it would be better for the game.. although that is easy to change anytime. Thanks for your suggestion!

Now I need a good math guy.. my head is aching with pendulum physics and circle equations.. ooo

Re: WIP - project codename "shadows" [Re: eleroux] #87974
10/12/06 05:08
10/12/06 05:08
Joined: Jul 2005
Posts: 366
eleroux Offline OP
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eleroux  Offline OP
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Posts: 366
First attempt at Rope Swinging!

Be aware that I didn't add any animations to the rope and/or player. I am reusing one of the wall climbing animations just for now.

Ropes can't be climbed up and down yet but that will the easy part. I focused in the swinging code, which is far from perfect.

The gameplay will be as follows: when pressing the keys i.e. WSAD, the player will balance (swing the rope) in any direction. Except if the camera (player) is looking up or down a certain angle, in which case the W and S keys will make it climb Up and Down.


Also, the rope will have a better animation. The tail (from the player's hands and down) will swing with inertia. The rope won't thin when it's stressed too much.

But first of all I have to improve the swinging code.

demo here:

http://www.moscafilms.com.br/mgame/demo1110.rar

Re: WIP - project codename "shadows" [Re: eleroux] #87975
10/12/06 11:58
10/12/06 11:58
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
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Posts: 1,785
Jesusland
Heh, I had fun with this one. Lookin good still!
Only thing is, its unrealistic to be able to turn the rope that much when swinging on one. Even though its just a video game, be sure to add a kind of turning animation on the ropes.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: WIP - project codename "shadows" [Re: Towelie] #87976
10/13/06 02:38
10/13/06 02:38
Joined: Jul 2005
Posts: 366
eleroux Offline OP
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eleroux  Offline OP
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You are right. I think I will just reduce the rotating force while hanging on a rope so the character turns more slowly.

I also had fun coding the swinging part, but I think I need better math for this. Do you happen to know some place I can find a code for this?

Re: WIP - project codename "shadows" [Re: eleroux] #87977
10/13/06 22:36
10/13/06 22:36
Joined: Oct 2005
Posts: 196
ambe Offline
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ambe  Offline
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Posts: 196
the shadows goes thru the blocks -- and the blocks shadows are turned in a difrent direction then the player .. but its comming along nicely


- code monkey
Re: WIP - project codename "shadows" [Re: ambe] #87978
10/13/06 23:50
10/13/06 23:50
Joined: Jul 2005
Posts: 366
eleroux Offline OP
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eleroux  Offline OP
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I just rewrote the swinging code. I'm working on the rope tail animation now but it's doing ok.

About the shadows.. there's little I can do, because stencil shadows have these limitations. The best to do is to take some care at level design.

I am thinking about using SPHERE2 and its nice soft shadows. but sincerely I don't know enough about the Sphere engine right now. I don't want to limit the project to high end video cards.

Re: WIP - project codename "shadows" [Re: eleroux] #87979
10/14/06 03:14
10/14/06 03:14
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
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Towelie  Offline
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Posts: 1,785
Jesusland
Quote:

I don't want to limit the project to high end video cards.




Good choice. Personally, I dont think this will be a problem except if the person is standing on a large plank over a gap or what not. Just a pointer.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: WIP - project codename "shadows" [Re: Towelie] #87980
10/24/06 02:31
10/24/06 02:31
Joined: Jul 2005
Posts: 366
eleroux Offline OP
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eleroux  Offline OP
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Joined: Jul 2005
Posts: 366
New update on ROPES.


The level is as bizarre as always, but the ROPE code is ready.

You can swing on the ropes by using the WSDA keys. The ropes animate and swing back reacting to simple (cheap) inertia code.

http://www.moscafilms.com.br/mgame/demo2310.rar

Kind of a survey here: when looking up or down with the mouse, the keys W and S are used to climb up/down the rope. Do you think that W should be always UP and S should be DOWN? Currently, if you are facing down, the W key will bring you down (as in 'forward' means down). Try it to see if it's confortable.

I promise, promise a better level soon

Emilio


PD: Forgot to tell: I'm using several dummy animations, specially climbing / hanging on ropes.

Also, if the demo is running in too low FPS, hit "o" to turn off stencil shadows. Hit "i" to turn them on again.

And sorry for not posting screenshots. The map is not worth it.

Last edited by eleroux; 10/24/06 02:49.
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