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Why matrix ? #88475
09/01/06 18:31
09/01/06 18:31
Joined: Oct 2003
Posts: 246
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Alberto Offline OP
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Alberto  Offline OP
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Hello

3DGS , same as other engines, provides functions for matrix operation.
It is well known the importance of matrix calculus in computer graphics, but an engine should wrap these graphic algo's
I never used matrix even with opengl and \ or directx
What about their use in game programming ?

Re: Why matrix ? [Re: Alberto] #88476
09/02/06 21:24
09/02/06 21:24
Joined: Jan 2004
Posts: 2,013
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Excessus Offline
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Because 3dgs allows you to program your own graphics algorithms: shaders. Some shaders need matrices that are calculated per-model or per-frame, so it must be done in c-script.

Re: Why matrix ? [Re: Alberto] #88477
09/03/06 04:10
09/03/06 04:10
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Posts: 4,131
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Matt_Aufderheide Offline
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Quote:

I never used matrix even with opengl and \ or directx




Then I'm pretty sure you never did any programming with Opengl or DirectX.. matrices are ubiquitous in 3D.


Sphere Engine--the premier A6 graphics plugin.
Re: Why matrix ? [Re: Matt_Aufderheide] #88478
09/03/06 08:41
09/03/06 08:41
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Alberto Offline OP
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Alberto  Offline OP
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Joined: Oct 2003
Posts: 246
What are you saying ?
You must use matrix in opengl !
Defintly not
You can programm 99 % opengl without using matrix, ulesse you confuse martrix with istructions such sa glPushMatrix(), glPooMartix()
Custom matrix are necessary for special effects only


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