3DGS , same as other engines, provides functions for matrix operation. It is well known the importance of matrix calculus in computer graphics, but an engine should wrap these graphic algo's I never used matrix even with opengl and \ or directx What about their use in game programming ?
Because 3dgs allows you to program your own graphics algorithms: shaders. Some shaders need matrices that are calculated per-model or per-frame, so it must be done in c-script.
What are you saying ? You must use matrix in opengl ! Defintly not You can programm 99 % opengl without using matrix, ulesse you confuse martrix with istructions such sa glPushMatrix(), glPooMartix() Custom matrix are necessary for special effects only