function must be assigned to simple model, existed in level (small cube, for example): ent_create(.....,free_cam) or make it action and assign in WED EDIT: to switch between cameras on key pressed take that code as snippet and integrate it in your camera code
Last edited by Lion_Ts; 09/03/0615:30.
Re: Free Camera Mode?
[Re: Lion_Ts]
#88581 09/03/0615:5309/03/0615:53
set position of invisible entity at function start: Code:
function free_cam(){ vec_set(my.x, player.x); player = my; my.invisible = off; ...
and I recommend again, use that code as a snippet to modify your code. You have to understand what is going on inside your code, don't just 'copypaste' Orange Brat's code.