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maybe a dumb question....maybe not
#88942
09/06/06 19:20
09/06/06 19:20
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Joined: Jun 2004
Posts: 244 michigan
abbicon
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if i want to convert a texture to be saved and used in the engine as water - or anything with the turbulence feature how do i do it ? i have tried to use the "save as" feature in different paint type programs but it wont save anything with an "*" at the beginning of the file name, I know windows wont allow certain characters to be in the name ("*" being one of them) so how do i get around this ?????
thanks jeff
"I'm the doctor." "Doctor who ?" "Exactly!"
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Re: maybe a dumb question....maybe not
[Re: FeiHongJr]
#88944
09/06/06 19:59
09/06/06 19:59
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cool i will try that thanks,.
"I'm the doctor." "Doctor who ?" "Exactly!"
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Re: maybe a dumb question....maybe not
[Re: abbicon]
#88945
09/07/06 22:11
09/07/06 22:11
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for those who dont know - like i myself did'nt, it was as simple as clicking on the object that i wanted to apply the water texture to and clicking on the turbulence flag - no need to rename the texture or anything, IMHO this should be changed in the manual to help avoid confusion.
Thanks Jeff
"I'm the doctor." "Doctor who ?" "Exactly!"
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Re: maybe a dumb question....maybe not
[Re: abbicon]
#88946
09/07/06 22:45
09/07/06 22:45
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Joined: Sep 2006
Posts: 94 Sunbury Victoria, AU
Shaque
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Sunbury Victoria, AU
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1. To make any texture within a wad adopt turbulance, rename it simply by putting an asterisk in front of it, eg: *water or *lava or *acid etc. etc...
2. To make an animated texture within a wad, import a series of bitmaps with the names like this: +01tex, +02tex, +03tex, etc... This will make a single texture in the wad animate.
3. To make turbulant skies, simply make a 256 x 128 bitmap, one half contains 0,0,0 black with some particles drawn in and the other side make it the sky colour with a few more particles drawn in, then just name it: sky_01.
I hope this helps.
Knowledge is a right, wisdom is a choice.
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Re: maybe a dumb question....maybe not
[Re: Shaque]
#88947
09/09/06 00:40
09/09/06 00:40
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the problem comes with "renaming" the texture in MS Paint for example you cant save a file with an "*" in the name and if you own standard like me if you right click on a texture in a WAD the rename function is greyed out.
"I'm the doctor." "Doctor who ?" "Exactly!"
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Re: maybe a dumb question....maybe not
[Re: abbicon]
#88948
09/09/06 00:55
09/09/06 00:55
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Joined: Sep 2006
Posts: 94 Sunbury Victoria, AU
Shaque
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No, you can't rename any file with alternate characters (!@#$%^&* etc.), but if you just call the bitmap whatever you want, just use the A6 wad manager and import the bitmap. It won't animate, but you add the asterisk or plus character in front of the name when you rename it within the actual wad.
If you own standard and this function is greyed out, you can try to use a wad tool called Wally. You will have to search for it, but it's an invaluable tool that makes standard 256 colour wads from bitmap files. It's mainly designed for games like Quake and Serious Sam, maybe a few others. The completed wads can be used in A5/A6. Wally won't import true colour images and the rule is that they have to be sized by multiples of 4,8,16,32,64,128,256 and maybe 512 but thats about it.
I hope this helps.
Knowledge is a right, wisdom is a choice.
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