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converting from model to map #89780
09/13/06 15:36
09/13/06 15:36
Joined: Sep 2006
Posts: 24
I
iapryx Offline OP
Newbie
iapryx  Offline OP
Newbie
I

Joined: Sep 2006
Posts: 24
Hey all,

I'm a production lead on an gamer-made RPG. I've found a model that's in 3ds format. I know how to convert it to A6, but I'm worried it might end up as a real-time model. Considering it's huge and supposed to be a map, the game would be loading and starting up forever. Is there anyway I could convert it from a realtime model to a static object? Any plugins or tools that could help?

Here's the model, if this helps at all: http://www.turbosquid.com/FullPreview/Index.cfm/ID/188517/SID/188320/blFP/1

Thanks.

Last edited by iapryx; 09/13/06 15:37.
Re: converting from model to map [Re: iapryx] #89781
09/13/06 16:42
09/13/06 16:42
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,440
Red Dwarf
Dont worry, a model is loaded and rendered WAY faster than level geometry, so its better if it is a model actually


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: converting from model to map [Re: Michael_Schwarz] #89782
09/13/06 18:49
09/13/06 18:49
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
Wow, Thats a pretty awesome model. Are you going to be inside the ship?

If so and at all possible Id try to seperate each room/section. Then you could load them into position as the player moves thru the ship. This way only nesscary polys would be rendered. Just a thought.


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: converting from model to map [Re: FeiHongJr] #89783
09/13/06 22:36
09/13/06 22:36
Joined: Aug 2005
Posts: 312
Sweden
tindust Offline
Senior Member
tindust  Offline
Senior Member

Joined: Aug 2005
Posts: 312
Sweden
If the model is not going to have any animation or action events, you may want to turn it into a static model (attach an action with one line: my.dynamic = off;). That will maybe give you a small fps improvement.
cheers
tindust


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