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side scroll level #89811
09/13/06 20:58
09/13/06 20:58
Joined: Aug 2006
Posts: 86
0
007 Offline OP
Junior Member
007  Offline OP
Junior Member
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Joined: Aug 2006
Posts: 86
is it possible to create a 2D Side scroll level with 3d gamestudio? if so can someone tell me how?? thanks

Re: side scroll level [Re: 007] #89812
09/13/06 22:57
09/13/06 22:57
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
possible.
1. no 3d. all made with panels, sprites, etc.
2. 3d. 'flat' thin level, camera looks on it from side, moves in one direction only - with your character 'from side to side'.

Re: side scroll level [Re: 007] #89813
09/13/06 22:59
09/13/06 22:59
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
Yes it is... Look at ulis game.

How ... well thats up to you really. If you learn c-script then it will be fairly easy to realize how. I made a mario clone awhile back if I can find it ill post it here maybe it will give you an idea of where to begin... Mind you I never completed it and theres still a ton of bugs. I can tell you that I got my movement code from grimbers fps tutorial with a few minor changes it was easily adapted.

Ok found it. Just press ok to the missing wad... it should run fine with out it. I dont think I used anything thats not in the standard wad so you could just possibly replace it with that. I just had added a few extra textures to the standard wad and saved it as a new name.

As I said theres still alot of bugs esspeically in the jumping. Youll get stuck mid air and hover over blocks... There were a few post on how I could fix this just never did them as it wasnt a serious project anyways... More of a learning expeirence.

Mind you this was done all in one day so I really dont think its too bad concidering that. It might at least give you a starting point.

Heres the link...
Pisquali Bros... A crappy mario clone.

Last edited by FeiHongJr; 09/14/06 03:07.
Re: side scroll level [Re: FeiHongJr] #89814
09/14/06 03:00
09/14/06 03:00
Joined: Aug 2006
Posts: 86
0
007 Offline OP
Junior Member
007  Offline OP
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Joined: Aug 2006
Posts: 86
well thats exactly what im doing is creating an up todate super mario game, like the side scroll versions, i have new ideas for the game, things nintendo should HAVE done with the game to make it even more fun. i have will better graphics, side scroll with a real 3d background and some other goodies i dont want to give away, if i can finish making this game i will post it for all to enjoy.

Re: side scroll level [Re: 007] #89815
09/14/06 21:37
09/14/06 21:37
Joined: Aug 2006
Posts: 86
0
007 Offline OP
Junior Member
007  Offline OP
Junior Member
0

Joined: Aug 2006
Posts: 86
FeiHongJr if you can help me get this level working i will give you any 3d model from my website or the animal kingdom collection that i have. i have every bug, bird, mammal, and dinosour an so on.

Re: side scroll level [Re: 007] #89816
09/14/06 23:18
09/14/06 23:18
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
What problem are you having exactally?


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: side scroll level [Re: FeiHongJr] #89817
09/16/06 16:48
09/16/06 16:48
Joined: Aug 2006
Posts: 86
0
007 Offline OP
Junior Member
007  Offline OP
Junior Member
0

Joined: Aug 2006
Posts: 86
ive added the script to my main one but i still have the 3d first person camera. what steps do i need to do to get this working?

Re: side scroll level [Re: 007] #89818
09/16/06 17:07
09/16/06 17:07
Joined: Mar 2004
Posts: 206
The Netherlands
R
Roy Offline
Member
Roy  Offline
Member
R

Joined: Mar 2004
Posts: 206
The Netherlands
In aum 24, there is moon alert.
Maybe you can use it.

Re: side scroll level [Re: Roy] #89819
09/16/06 19:08
09/16/06 19:08
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
My guess is you have another camera script running. I used a pretty simple movement code for the camera.

I just set up the camera in wed and wrote down the cordinates. Then placed the .y and .z to the same coridinates then in a while loop set the camera to the players.x position.

I had planned a little more advanced camera movement but decided it wasnt really worth the effort.

As I said tho theres still a lot of bugs in the entire script. Jumping still has a lot of bugs as I stated earlier as does the enemy-player interaction..

Sometimes youll jump dead on the enemies head and still end up killing yourself... Other times the enemy will walk into you and die.

The dont go back thingy (cant think of a better term) can be easily tricked ect... So not sure you really want to try and just add my scripts to your project but rather use them as a starting point and build around them.

If your not good with scripting I suggest reading a few tutorials. The c-script workshop and grimbers FPS tutorial are what really got me started in scripting.I dont know much about scripting at all.. Basics really... but its been very usefull indeed.


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: side scroll level [Re: 007] #89820
09/22/06 13:00
09/22/06 13:00
Joined: Jan 2005
Posts: 79
T
taipan Offline
Junior Member
taipan  Offline
Junior Member
T

Joined: Jan 2005
Posts: 79
Isn't the fighting game in resources a "sidescrolling" game? I think you can download it and learn alot from it.

Good luck


- A 3D world can be flawless...I want to live there

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