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3692 poly model: 2 +0.5 days work
#89993
09/15/06 02:21
09/15/06 02:21
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Joined: Jan 2005
Posts: 567 Sweden
Gafgar
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OP
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Joined: Jan 2005
Posts: 567
Sweden
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Re: 3692 poly model: 2 +0.5 days work
[Re: Gafgar]
#89994
09/15/06 03:48
09/15/06 03:48
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
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Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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That's one good looking model. I like the hood over the face The stomach/abs look a little messy though.... not sure what's up with those. -Rhuarc
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Re: 3692 poly model: 2 +0.5 days work
[Re: sPlKe]
#89999
09/16/06 03:40
09/16/06 03:40
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Joined: Jan 2003
Posts: 1,738 Nashua New Hampshire
anonymous_alcoho
Senior Developer
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Senior Developer
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
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At first glance, before I scrolled or anything I thought it was a Flood from Halo. Looks pretty cool actually.
"Oh no, it's true! I'm a love magnet!"
Calvin from Calvin and Hobbes
My name's Anonymous_Alcoholic.
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Re: 3692 poly model: 2 +0.5 days work
[Re: Blattsalat]
#90001
09/16/06 16:43
09/16/06 16:43
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Joined: Jan 2005
Posts: 567 Sweden
Gafgar
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Quote:
first of all i like the concept of the model and you made it quite well.
the only problem i see is the unclean mesh. This will be a hell to animate, unwrap and modify later on. Also it causes lot of shading problems as you can see. Sure, smoothing groups can handle it a little bit, but this is only hiding the problem not solving it.
with a little more mesh flow (edge loops) it would work a lot better. And on top of that it will help you save a lot of faces.
keep up the good work and hope to see more soon
cheers
Thanks for the c&c every one :]
but Battsalat... plz explain more about what you meant with the "edge loops". Something like the red markings I maid on this image?... or what is "edge loops"?..
I have tried to optimise the model for animation and shading.. and would be glad to know how to improve it. this image shows more exact how the mesh flow looks. plz edit it and give comments if you find anything you would have done different
(there will probably be no texture or animations because I am not that found of doing those parts and I have no use of the model so I am just going for the fun part.. but who knows what will happen in the future)
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Re: 3692 poly model: 2 +0.5 days work
[Re: Gafgar]
#90002
09/16/06 19:32
09/16/06 19:32
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Posts: 2,758
Antwerp,Belgium
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That's what I call one heck of a model Gafgar !! Looking at all the detail you putted on the model, the poly count isn't high at all, great job Nice modeling Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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