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what is game level design? #90110
09/15/06 14:36
09/15/06 14:36
Joined: Sep 2006
Posts: 10
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boy3d Offline OP
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boy3d  Offline OP
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Hello all
I am new to game and I would like to know what is game level designing. I know creating the environment for the game. suppose I create a game level what are the things I should take care?

Re: what is game level design? [Re: boy3d] #90111
09/15/06 15:34
09/15/06 15:34
Joined: Jan 2006
Posts: 110
Germany
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bluecat Offline
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bluecat  Offline
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Posts: 110
Germany
hello you
if i understood you right (i am german and not very good in english), you want to know what are important things which you need for a good level.
ok, i think very important is the lightning. it doesn't look fine, when you only have 2 or 3 lights in one room, because then the shadows are too sharp(?).
you should place few weak lights in the shadows so that it looks like the objects in the room shine a bit,too (difuse light?).
also important is texturing. for example the floor texture (for example tiles):
if it looks like the half tile is in the wall, it doesn't look very real.

hope that helps,
bluecat


Wer sein Leben in vollen Zügen genießen will, sollte Freitags mit der Bahn fahren.
Re: what is game level design? [Re: bluecat] #90112
09/15/06 15:46
09/15/06 15:46
Joined: Sep 2006
Posts: 106
FairyLand!!!
RruthH Offline
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RruthH  Offline
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Joined: Sep 2006
Posts: 106
FairyLand!!!
Also use Snap, for faster build timeS.

Re: what is game level design? [Re: RruthH] #90113
09/15/06 19:51
09/15/06 19:51
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
- never use CSG-Subtract
- if you use bsp-tree make sure that you cannot see nearly the whole level from one perspectiv (frame rate would go down)
- if you have to have a big area with blocks, consider to use fog
- special level details like pipes, machines, wires etc. should be made as a) models or b) sprites (wires hanging from the ceiling)
- when you have completed building one part of a level (or the whole) and it comes to texturing, load a simple texture (complete black or white for example) into your wad and set its none flag.
Then assign this textures to all the blocks you'll texture.
After doing so you start selecting the blocks and surfaces which will be visible and assign a texture to them.
The none-flag on all other non-visible surfaces will tell the engine not to render these, so you might get a few more frames per second in the end.

Re: what is game level design? [Re: Xarthor] #90114
09/16/06 04:06
09/16/06 04:06
Joined: Sep 2006
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boy3d Offline OP
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boy3d  Offline OP
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Thanks all for your reply.
What is the size of texture I can use in level design.

And if I use normal mapping will it suport by A6? What are the other maping methods supported by A6? Like specular, opacity, bump, displace are these channels supported by A6? becaue I need to give a lot of depth for my level.

And main I want to ask you all what is the measurement unit I should keep when I model the level in 3D Studio Max?

I am not a programmer . so Where can I get some readymade scripts to design my game?

how do I export my particle effects which I made in 3D studio max. or Does the A6 provides me the same kind of particle effects that 3DS max gives me?

Do I need to convert all my polys to tris before I export to A6? if yes why?

I know this is a very big list of questions. If any one can help me in this case would be really great!

Thanks in advance

Re: what is game level design? [Re: boy3d] #90115
09/16/06 04:35
09/16/06 04:35
Joined: Oct 2003
Posts: 2,628
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FeiHongJr Offline
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FeiHongJr  Offline
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Joined: Oct 2003
Posts: 2,628
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Quote:

What is the size of texture I can use in level design.




Depends on the systems your devolping for... Just remember to keep them in powers of 2... 256x256,512x512,1024x1024... I wouldnt suggest anything over 1024 tho. There are systems which can handle alot higher but it will really limit your target audience.

Quote:

so Where can I get some readymade scripts to design my game?




Alot come prepackaged in the templates folder of gamestudio. theres a few tutorials on the using templates in your game also best to check the template forum for updated scripts. As well as many scripts have been contributed to the forums in user contribution section you could also check the magazine link at the top of the page AKA aums.

Quote:

how do I export my particle effects which I made in 3D studio max. or Does the A6 provides me the same kind of particle effects that 3DS max gives me?




Not sure about importing from 3dsmax but a6 does have particles. Easiest way is to download easy particle 3 I think it can be found on the download page.


Quote:

Do I need to convert all my polys to tris before I export to A6? if yes why?




No, It will be automatically converted to tris when you export to mdl. One important thing to remember is that you need to uv map everything as the materials will not export with the model.

Sorry I cant answer all of them but hope it helps a little mind you your likley to have to learn at least a little scripting so I suggest downloading the c-script workshop on the downloads page... Will at least give you an idea and really helps when looking at others scripts that you would like to use in your own project.


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: what is game level design? [Re: FeiHongJr] #90116
09/16/06 07:16
09/16/06 07:16
Joined: Sep 2006
Posts: 10
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boy3d Offline OP
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boy3d  Offline OP
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Hello FeiHongJr ,
Thanks a lot for your help . thanks in power of 1000 . Once More thing I would like to ask u that can I use normal mapping in A6? or any other mapping techniques which makes the lowpoly models look like high poly models, example like displace?

Thanks again for your help

Re: what is game level design? [Re: boy3d] #90117
09/16/06 09:08
09/16/06 09:08
Joined: Sep 2006
Posts: 106
FairyLand!!!
RruthH Offline
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RruthH  Offline
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Joined: Sep 2006
Posts: 106
FairyLand!!!
i think Normal mapping is possible for 3dgamestudio, but i never use this since it decreases framerate. Though u need to be able to program shaders to use this.

Re: what is game level design? [Re: RruthH] #90118
09/16/06 18:24
09/16/06 18:24
Joined: Sep 2006
Posts: 10
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boy3d Offline OP
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boy3d  Offline OP
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Joined: Sep 2006
Posts: 10
hello RruthH
Thanks for your reply. And thanks a lot for all you guys for the immense help given to work on the A6 game

Re: what is game level design? [Re: boy3d] #90119
09/17/06 01:42
09/17/06 01:42
Joined: Sep 2006
Posts: 106
FairyLand!!!
RruthH Offline
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RruthH  Offline
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Joined: Sep 2006
Posts: 106
FairyLand!!!
no problem.


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