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Re: what is game level design?
[Re: boy3d]
#90111
09/15/06 15:34
09/15/06 15:34
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Joined: Jan 2006
Posts: 110 Germany
bluecat
Member
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Member
Joined: Jan 2006
Posts: 110
Germany
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hello you if i understood you right (i am german and not very good in english), you want to know what are important things which you need for a good level. ok, i think very important is the lightning. it doesn't look fine, when you only have 2 or 3 lights in one room, because then the shadows are too sharp(?). you should place few weak lights in the shadows so that it looks like the objects in the room shine a bit,too (difuse light?). also important is texturing. for example the floor texture (for example tiles): if it looks like the half tile is in the wall, it doesn't look very real.
hope that helps, bluecat
Wer sein Leben in vollen Zügen genießen will, sollte Freitags mit der Bahn fahren.
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Re: what is game level design?
[Re: boy3d]
#90115
09/16/06 04:35
09/16/06 04:35
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Joined: Oct 2003
Posts: 2,628 IL,US
FeiHongJr
Expert
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Expert
Joined: Oct 2003
Posts: 2,628
IL,US
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Quote:
What is the size of texture I can use in level design.
Depends on the systems your devolping for... Just remember to keep them in powers of 2... 256x256,512x512,1024x1024... I wouldnt suggest anything over 1024 tho. There are systems which can handle alot higher but it will really limit your target audience.
Quote:
so Where can I get some readymade scripts to design my game?
Alot come prepackaged in the templates folder of gamestudio. theres a few tutorials on the using templates in your game also best to check the template forum for updated scripts. As well as many scripts have been contributed to the forums in user contribution section you could also check the magazine link at the top of the page AKA aums.
Quote:
how do I export my particle effects which I made in 3D studio max. or Does the A6 provides me the same kind of particle effects that 3DS max gives me?
Not sure about importing from 3dsmax but a6 does have particles. Easiest way is to download easy particle 3 I think it can be found on the download page.
Quote:
Do I need to convert all my polys to tris before I export to A6? if yes why?
No, It will be automatically converted to tris when you export to mdl. One important thing to remember is that you need to uv map everything as the materials will not export with the model.
Sorry I cant answer all of them but hope it helps a little mind you your likley to have to learn at least a little scripting so I suggest downloading the c-script workshop on the downloads page... Will at least give you an idea and really helps when looking at others scripts that you would like to use in your own project.
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Re: what is game level design?
[Re: FeiHongJr]
#90116
09/16/06 07:16
09/16/06 07:16
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Joined: Sep 2006
Posts: 10
boy3d
OP
Newbie
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OP
Newbie
Joined: Sep 2006
Posts: 10
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Hello FeiHongJr , Thanks a lot for your help . thanks in power of 1000 ![](/ubbthreads/images/graemlins/laugh.gif) . Once More thing I would like to ask u that can I use normal mapping in A6? or any other mapping techniques which makes the lowpoly models look like high poly models, example like displace? Thanks again for your help
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