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Sun_light , unwanted #90381
09/16/06 16:58
09/16/06 16:58
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
I made a model with the following properties:

my.unlit=on;
my.red=190;
my.green=190;
my.blue=190;
my.light=on;
my.lightrange = 0;
my.albedo=0;


I thought that this model reacts on no external lightsources,
but:
changing "sun_light"
impacts on the brightness of the model,
why?

I thought unlit means that it is not affected by
any external light.

Re: Sun_light , unwanted [Re: Damocles] #90382
09/16/06 17:45
09/16/06 17:45
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline
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Grimber  Offline
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G

Joined: Sep 2003
Posts: 4,959
US
under entity.unlit

...Only the sun, it's material and it's own light values, like ambient, affect it's brightness.

sun still effects unlit flaged entities

Re: Sun_light , unwanted [Re: Grimber] #90383
09/16/06 18:09
09/16/06 18:09
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
OK, i fixed it with a strange mix of material and light settings.
Still, unlit should mean unlit....
There should be a flag like:
pure

such that the model gets displayed allways exactly by its
texture brigthness.
So If I have a 155,155,50 colered texture in the model, I want
to always have it drawn with 155,155,50 colored pixels,
and no futher adaptions. -no matter where the camera is, or what the
lightsetting or level is like.
should be possible!

Re: Sun_light , unwanted [Re: Damocles] #90384
09/16/06 18:14
09/16/06 18:14
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline
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Grimber  Offline
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G

Joined: Sep 2003
Posts: 4,959
US
try setting the models albedo to -100 ( not influanced by sunlight then


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