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How to run in fullscreen #90627
09/19/06 03:18
09/19/06 03:18
Joined: Jul 2006
Posts: 16
A
atenday Offline OP
Newbie
atenday  Offline OP
Newbie
A

Joined: Jul 2006
Posts: 16
Somebody help me please! I use 6.4 extra and I want run my game in fullscreen mode (like pro ver.)

sorry for my english

Re: How to run in fullscreen [Re: atenday] #90628
09/19/06 03:23
09/19/06 03:23
Joined: Feb 2006
Posts: 371
New England
Rad_Daddy Offline
Senior Member
Rad_Daddy  Offline
Senior Member

Joined: Feb 2006
Posts: 371
New England
var video_screen = 1;

Values:
0 = Window Mode
1 = Full Screen Mode

Add that line of code at the beginning of your script, stand-alone.

Regards,
Raddaddy


"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon www.deckscapedesign.com
Re: How to run in fullscreen [Re: Rad_Daddy] #90629
09/19/06 05:23
09/19/06 05:23
Joined: Jul 2006
Posts: 16
A
atenday Offline OP
Newbie
atenday  Offline OP
Newbie
A

Joined: Jul 2006
Posts: 16
Thank you Rad_Daddy

Re: How to run in fullscreen [Re: atenday] #90630
09/21/06 02:44
09/21/06 02:44
Joined: Aug 2003
Posts: 73
Newport, N.C.
D
David Offline
Junior Member
David  Offline
Junior Member
D

Joined: Aug 2003
Posts: 73
Newport, N.C.
In case anybody else views this and uses the DISPLAY00.WDL from the templates, you can change the number in the "define" line to a "1" for fullscreen

// entry: Force Full/Window?
// help: Force display to fullscreen (1) or windowed (2), or leave unchanged (0)
// cntl: spin 0 2 1
// id: 3
define display00_force_window_full_const = 1;



Dave

Re: How to run in fullscreen [Re: David] #90631
09/21/06 03:19
09/21/06 03:19
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
just so you know if you want to keep the game in windowed mode during testing but still be able to run it full screen from time to time just press alt+enter when the game is running and you can switch back and forth.


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