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Its a Sprite, no, a Polygon, no, ITS..... #91222
09/23/06 03:36
09/23/06 03:36
Joined: Aug 2006
Posts: 11
Ky, USA
P
PianoMan Offline OP
Newbie
PianoMan  Offline OP
Newbie
P

Joined: Aug 2006
Posts: 11
Ky, USA
Ok, I have a bunch of flat square pics of signs and paper like images that I made and need to go in a game like a sprite, BUT I need it to be stationary, not move with sight like a sprite. Some of the pics are not square and have rounded edges, so it would be a little hard to just insert a polygon in MED and texture it, for all 60 some pics through out the game. The desired operation would be to insert into wed as a sprite, but it not move based on site angle.
ANY HELP?
Thanks!!

Re: Its a Sprite, no, a Polygon, no, ITS..... [Re: PianoMan] #91223
09/23/06 03:42
09/23/06 03:42
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
assign this action to your sprites this is in the manual.

Action Im_a_sprite
{
my.oriented = on;
}


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: Its a Sprite, no, a Polygon, no, ITS..... [Re: FeiHongJr] #91224
09/23/06 04:01
09/23/06 04:01
Joined: Aug 2006
Posts: 11
Ky, USA
P
PianoMan Offline OP
Newbie
PianoMan  Offline OP
Newbie
P

Joined: Aug 2006
Posts: 11
Ky, USA
I had to redownload the manuel, thanks for the info!

Re: Its a Sprite, no, a Polygon, no, ITS..... [Re: PianoMan] #91225
09/23/06 04:11
09/23/06 04:11
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
np, And remember the manual is your best friend


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.

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