OoOOOOO!
That is a great step!
Now I don't have to go thru all block surfaces and set to none, which may be an annoying deal of work indeed.
Just in case... (asking won't harm anyone):
Is there a way to avoid the 'holes' when these NONE blocks touch other blocks? For instance, if I make a passable stairway, but put an INVISIBLE BLOCK as a non-passable slope.
If I check invisible == none, the block will behave as surface = none. But it will create an invisible part in the stair steps too!
Another thing in which a surface NONE block differs from a true Invisible block is in shadows. It's great for creating static shadows for model objects... but, maybe there is a hidden flag or something to avoid this?
In this picture, the 'invisible' block (with invisible == none) creates holes in touching surfaces (the floor). Also, it always renders shadows. YOu can see the colored terrain object behind the holes.
Emilio