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Development In C++ #92176
09/28/06 09:15
09/28/06 09:15
Joined: Jun 2006
Posts: 4
J
jjguzzardo Offline OP
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jjguzzardo  Offline OP
Guest
J

Joined: Jun 2006
Posts: 4
I recall seeing something on the forecast page about separating the renderer into a dll so that it could manipulated from languages like C++. Was this ever accomplised? This was a while ago, but i don't see anything about this in the release notes. Maybe i missed something? I just wanted to check in and see if it was implemented or dropped for some reason.

This type of feature would allow me to use the C++ extentions for .NET and expose game functionality to languages like C#.

Re: Development In C++ [Re: jjguzzardo] #92177
09/29/06 00:20
09/29/06 00:20
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
The engine itself is a separate dll now, so yes I think this is possible now ...
Edit: and when Lite-c arrives, it'll definately be possible,

Cheers

Last edited by PHeMoX; 09/29/06 00:28.

PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Development In C++ [Re: PHeMoX] #92178
10/02/06 10:25
10/02/06 10:25
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
C++ development is unrelated to lite-C - just read the C++ section of the manual.


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