I recall seeing something on the forecast page about separating the renderer into a dll so that it could manipulated from languages like C++. Was this ever accomplised? This was a while ago, but i don't see anything about this in the release notes. Maybe i missed something? I just wanted to check in and see if it was implemented or dropped for some reason.
This type of feature would allow me to use the C++ extentions for .NET and expose game functionality to languages like C#.