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texture error #92619
10/01/06 01:37
10/01/06 01:37
Joined: Jun 2004
Posts: 244
michigan
abbicon Offline OP
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abbicon  Offline OP
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Joined: Jun 2004
Posts: 244
michigan
hey guys i downloaded a wad file and when i apply a texture to level geometry and build and run the level i get an error message that says "cant create D3D texture(texture name here)" anyone know why this may be happening ? when i load the wad in the textrue manager everything looks O.K. and the animated textures animate in the texture manager, but if i try to put them in my level i get the above referenced error.....any thoughts??

thanks Jeff


"I'm the doctor." "Doctor who ?" "Exactly!"
Re: texture error [Re: abbicon] #92620
10/02/06 12:59
10/02/06 12:59
Joined: Mar 2004
Posts: 206
The Netherlands
R
Roy Offline
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Roy  Offline
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R

Joined: Mar 2004
Posts: 206
The Netherlands
well, let's start from the beginning:
To create a texture:
- size is a power of 2 (8,16,32,64,enz..)
- it has to be 16 bit or 32 bit (i thought, i don't know if this is true)
To add a texture to WED:
- create a WAD (or add a downloaded one)
- add the wad: texture-->texture manager-->add wad
- add the texture:
- right click on the wad
- click add texture
After that, apply your texture and build the level. Then run it and try if it works. Maybe your videocard is the problem. Watch out for the conditions for a texture in size and bit.

Re: texture error [Re: Roy] #92621
10/02/06 14:09
10/02/06 14:09
Joined: Sep 2005
Posts: 80
Missouri, USA
T
Thickheaded Offline
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Joined: Sep 2005
Posts: 80
Missouri, USA
Mabey the name of the texture is wrong. try renaming it.


It's expensive bein stupid...
Re: texture error [Re: Thickheaded] #92622
10/02/06 22:33
10/02/06 22:33
Joined: Jun 2004
Posts: 244
michigan
abbicon Offline OP
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Posts: 244
michigan
thanks guys, i fixed the problem but i'm not sure how ... by converting the images from pcx to bitmap they work now i thought a6 supported pcx format but maybe not...


"I'm the doctor." "Doctor who ?" "Exactly!"
Re: texture error [Re: abbicon] #92623
10/03/06 14:04
10/03/06 14:04
Joined: Mar 2004
Posts: 206
The Netherlands
R
Roy Offline
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Roy  Offline
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Joined: Mar 2004
Posts: 206
The Netherlands
Well, as a sprite a6 does support pcx.
As a texture, i thought it did support pcx either, but apparently it doesn't.


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