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Trouble Tower - Experimental Gamedesign # 4 #92775
10/02/06 19:05
10/02/06 19:05
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline OP
Expert
Error014  Offline OP
Expert

Joined: Jul 2002
Posts: 3,208
Germany
Trouble Tower - Experimental Gamdesign # 4

DOWNLOAD NOW - (Rar-archive)
http://www.icevalk-entertainment.com/tower.rar - kindly hosted by Spike

The tallest building on earth right now is six hundred and twenty nine metres high (two thousand and sixty three feet). It is a television transmitting tower in North Dakota: http://en.wikipedia.org/wiki/KVLY-TV_mast

Still, it looks boring. If it werent for TV, nobody would want this structure. Lets be honest here, anyone can do better than that.

In this game, your task is to create a tower. A nice one. A great one. A tower that easily withstands the test of time. Make it tall, make it great, make it enourmous.


But how do you build such a great tower? Well, people told me there it something like "gravity", but we'll come to that later. For now, just stack the parts falling from the stratosphere together and reach a certain height.



You have played Tetris? Well, then you know everything you need to create towers! Parts will slowly float down. You can move them using the mouse, tilt them by hitting the control key or shift and rotate them (and the camera!) by hitting A and D. Rotate and move the camera by hitting the right mouse button and moving the mouse, tilt it by using the mousewheel - Easy enough. Don't take too long, will ya? We don't want to wait years for you to finish. After you've stacked enough of these parts and reached the desired height, you've almost completed that round.



Almost.

This is where "gravity" and "static" become important: When you've reached the desired height, we will activate the physics engine (powered by Newton Game Dynamics). Did you construct it well? Did you manage to stack the parts together so the whole thing won't fall?



Also, will it survive the earthquake that will follow shortly after? The longer you took for building your tower, the longer the earthquake will be, so better hurry!



As soon as the earthquake is finished - and your tower didn't took too much damage (like, being completely destroyed), your dreams will come true: we deactivate physics. You can now continue building - on whatever is left. Or frozen in midair (until the next time we activate physics, that is)! That is the circle of Tower Trouble: Building - earthquake - building - earth quake. Quite simple, really.





As soon as more than 8 metres or 26 feet of your tower fell, it's Game over! Good luck!

Will you manage to surpass the height of the biggest human pyramid ever done (about eighteen metres)? The height of the biggest Ferris wheel (that would be one hundred sixty metres) or the tallest church (one hundred and sixty one metres)? How about the Eiffel Tower (three hundred and twenty five metres) or the Tokyo Tower (three hundred and thirty three metres)? The Empire State Building (three hundred eighty one metres, or four hundred and fourty nine including the antenna)? Download now and find out! Maybe you'll manage to surpass our friend, the television transmitting tower in North Dakota! Don't worry, the game tells you if you manage to surpass such a milestone!


The game supports both, height in metres or in feet, so you can enjoy it the way you want it. It does also track the height of all your towers. As soon as the sum of the heights reach a cerain value, a milestone is passed: For example, your towers may be higher than the Eiffel Tower.
You can learn more about the milestones you passed and how long till you pass the next one by choosing the "MILESTONE"-section in the Main Menu.
The game does also feature a highscore list, so you can compete with your friends and family!

DISCLAIMER: If it blows up your machine, it's your fault.

DOWNLOAD NOW - (Rar-archive)
http://www.icevalk-entertainment.com/tower.rar - kindly hosted by Spike


Thanks to the following people:

Newton Game Dynamics team - for the great physics engine
Spike - He`s hosting that game this time! Horray!
Kihaku - although he doesn't host this time, I'm sure he would have done it, so here he is
Turrican - for the cool arcade-font

And various other people I unfortunately forgot



Again, it's not about the graphics. Its just about the gameplay. Is it fun? Do you like it? What could be improved? Give honest and if you have to cruel feedback - thats more helpful than the nicest, but not honest reply!

Now play that game!


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: Trouble Tower - Experimental Gamedesign # 4 [Re: Error014] #92776
10/02/06 19:47
10/02/06 19:47
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
OMG you didnt let me host it D: Now my life has no sense anymore, bye world :< but before i go, let me tell you that this game is as great as your games before, i don't know how you get all those ideas, you must have a lot of freetime xD or sitting on the toilette all the time (common, the best ideas come when you sit on the toilette).


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Trouble Tower - Experimental Gamedesign # 4 [Re: Error014] #92777
10/02/06 19:47
10/02/06 19:47
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
love it...so simple so good and full of potential. Update frequently...add some nice sounds/music, lovely skycubes, theme-bound models (Greece, New-York ...) or even real-building elements (babylon, eifel, pisa...)

...or just simple and colorfull as it is

Re: Trouble Tower - Experimental Gamedesign # 4 [Re: Loopix] #92778
10/02/06 21:16
10/02/06 21:16
Joined: Oct 2005
Posts: 196
ambe Offline
Member
ambe  Offline
Member

Joined: Oct 2005
Posts: 196
highly entertaining


- code monkey
Re: Trouble Tower - Experimental Gamedesign # 4 [Re: ambe] #92779
10/03/06 15:44
10/03/06 15:44
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
as said, i really like it. some soundfx would not be wrong but this doesnt make the gameplay better anyway. brilliant as allways

ps.: nah kihaku dont kill yourself, if you want, you can host a picture of me hosting this file okay?

Re: Trouble Tower - Experimental Gamedesign # 4 [Re: sPlKe] #92780
10/03/06 16:06
10/03/06 16:06
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Fun game, with a nice idea.
When I played after losing the first time the game unfortunately crashed.

Re: Trouble Tower - Experimental Gamedesign # 4 [Re: sPlKe] #92781
10/03/06 17:42
10/03/06 17:42
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Quote:

as said, i really like it. some soundfx would not be wrong but this doesnt make the gameplay better anyway. brilliant as allways

ps.: nah kihaku dont kill yourself, if you want, you can host a picture of me hosting this file okay?





i got a better idea, i just uploaded it too, wuahahah 8D
here is there link:

HERE


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Trouble Tower - Experimental Gamedesign # 4 [Re: Captain_Kiyaku] #92782
10/03/06 23:38
10/03/06 23:38
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
THIS IS WHAT YOU GAVE UP THE COMIC FOR>!

Lol jk, very amusing, and definitly addicting!


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Trouble Tower - Experimental Gamedesign # 4 [Re: Towelie] #92783
10/11/06 17:40
10/11/06 17:40
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
you know what i dont get?
over 500 views, more than 100 downloads from my server allone (add the kihaku file and it probably doubles the amount) and only 7 frikkin^replys?

whats wrong with you guys.
this game is a hit, as is the whole series.

error, you should start a website about your experimental gameplay games. not any subsite, a site just for that...

Re: Trouble Tower - Experimental Gamedesign # 4 [Re: sPlKe] #92784
10/11/06 17:47
10/11/06 17:47
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
I just love your 'Experimental Gamedesign games' Error014
Their all very creative and FUN to play
Keep those minigames comming

Cheers

Frazzle


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