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Re: Need help!!!
[Re: Aaron]
#93624
10/08/06 15:05
10/08/06 15:05
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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what file format is the skin in? if is jpg 3dgs won't recognize it. you have to change the format to bmp, tga, or pcx.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: Need help!!!
[Re: Blink]
#93625
10/14/06 15:34
10/14/06 15:34
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Joined: Jul 2004
Posts: 311
Aaron
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OP
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Joined: Jul 2004
Posts: 311
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Thanks that was the problem. I have a question about animation, like I hear their is a script that can attach guns to the model is that true? and if so when I animate the model would I just put the guy is apose position like he is carrying a gun and shooting it but in the animation I have no gun in his hands but I could use that attach script to attach the gun to the hands of my model. Also for that attachment script would I be able to play different animations depending what type of wepon the guy pick up? like lets say the guy picks up a pistal I would want to make a animation for all pistal type weopns use that animation , but if the guy picks up a rocket launcher I would want to play a different animation then to the one with the pistal. I also need help on how to animate getting in the car's or an airplane ect, would I need to animat the guy opening the door of the car and jumping in? or could I just animate the car with the animation when you press a button that the door opens.
I know that this is alot fo questions and I don't extect people to hand over tip's but this is to let other people that also have these questions to look here for answers.
Last edited by Aaron; 10/14/06 16:17.
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Re: Need help!!!
[Re: Aaron]
#93626
10/19/06 20:47
10/19/06 20:47
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Joined: Apr 2004
Posts: 516 USA
Trooper119
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User
Joined: Apr 2004
Posts: 516
USA
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Quote:
Thanks that was the problem. I have a question about animation, like I hear their is a script that can attach guns to the model is that true? and if so when I animate the model would I just put the guy is apose position like he is carrying a gun and shooting it but in the animation I have no gun in his hands but I could use that attach script to attach the gun to the hands of my model. Also for that attachment script would I be able to play different animations depending what type of wepon the guy pick up? like lets say the guy picks up a pistal I would want to make a animation for all pistal type weopns use that animation , but if the guy picks up a rocket launcher I would want to play a different animation then to the one with the pistal. I also need help on how to animate getting in the car's or an airplane ect, would I need to animat the guy opening the door of the car and jumping in? or could I just animate the car with the animation when you press a button that the door opens.
I know that this is alot fo questions and I don't extect people to hand over tip's but this is to let other people that also have these questions to look here for answers.
First off, your answer to everything is yes. But as of everything in the scripting world, the way you want to do it is very flexible, and it depends on what you want to do. The way most people seem to handle animation with guns, is you animate your character without the gun, and then you attach the gun through binding one vertex of the gun to one vertex of the person. The way I would do it (in terms of when your animating him) is whenever your going to animate someone interacting with something else, I would first import the object into wherever your working, then I would animate the character as if he was in the real world (this way when you finally input him/her into the world they don't look ackward). I'm not sure if I explained that last part clearly, what I mean is if your character is opening a door to a car, I would import the car to the character model, animate the character to reach for the door handle, then animate both the car door and the person to move as you would like him to with taking into account whether the person/car will be moving in the real world, i.e. if you make your character move off his origional axis, when he enters a walking animation, and that walking animation is on the axis, your character will jump sideways in the game world unexpectedly, to compensate you will have to animate your character on the axis, and code the appropriate movements he would make in game. This is all very complicated to explain without a video to show what I mean so I am personally sorry if this is confusing to you, that is not my intent. Anyway, you will have to code each animation with the appropriate action within your script, (aka, action pick up rocket launcher will have to also activate pick up rocket launcher animation, along with its other attributes). Finally to answer your last question, you can activate your animations with any action, wheter that be by pressing a button or by another script action.
A clever person solves a problem. A wise person avoids it. --Einstein
Currently Codeing: Free Lite-C
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