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Baked Textures #95201
10/21/06 02:24
10/21/06 02:24
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
anonymous_alcoho Offline OP
Senior Developer
anonymous_alcoho  Offline OP
Senior Developer

Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
I have a question, what exactly is a baked texture? Does that mean that the effect of the light is "baked" into the texture or am I wrong?


"Oh no, it's true! I'm a love magnet!" Calvin from Calvin and Hobbes My name's Anonymous_Alcoholic.
Re: Baked Textures [Re: anonymous_alcoho] #95202
10/21/06 06:28
10/21/06 06:28
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
lighting yes, but that's not all. many 3d apps offer the opportunity to define a texture just by a handful of parameters ("procedural texturing"/c4d calls it "shaders"), which produce no texture seam and always tile perfectly. you have to write the result into a bitmap ("baking"), otherwise the texture cannot be exported. multiple texture layers, e.g a transparent logo on one of the wings of a space ship can also be baked to prevent the engine to calculate 2 texture layers.
and: some modellers use multiple giant bitmaps (2000²+) for their models. baking the texture makes the bitmaps fit in a predefined size (128², 256², 512² etc.), just using the parts of the images which atre really needed.


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