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New glx object #96955
11/01/06 08:48
11/01/06 08:48
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
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Frits  Offline OP
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Joined: Mar 2006
Posts: 724
the Netherlands
When I use the new gxl2basdx9.dll (or the gxl2basdx9a.dll) the colors in WED for the objects like light get faded not bright anymore and when I move a block it goes verry slow and jerky.
Is this normal behaviour?
When I am using the gxl2dx8a.dll I don't have these problems.
Has anyone a solution for this?


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: New glx object [Re: Frits] #96956
11/03/06 10:07
11/03/06 10:07
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
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Frits  Offline OP
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Joined: Mar 2006
Posts: 724
the Netherlands
Please answer my question.


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: New glx object [Re: Frits] #96957
11/03/06 13:05
11/03/06 13:05
Joined: Jul 2000
Posts: 28,075
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,075
Frankfurt
You can adjust the colors and brightness by a rightclick on the view, selecting GXL Properties, and then adjusting the sliders. The GXL...DX9 libraries use DX9, while GXL...DX8 use DX8. Thus they can look and behave different. - This does not really belong to the bug forum, so I moved it here.

Re: New glx object [Re: jcl] #96958
11/03/06 15:25
11/03/06 15:25
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
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Frits  Offline OP
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Joined: Mar 2006
Posts: 724
the Netherlands
But what about the movement of a block, its verry slow and jerky. When you move a block (or extrude a block) the block does not follow the cursor directly. When the cursor moves the block moves only after a while not synchrone with the cursor.
Please answer this.

edit; When I right click I get a panel 'GLX2 DX9'. On that panel I don't see any sliders for color and brightness??


Last edited by Frits; 11/03/06 15:49.

I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: New glx object [Re: Frits] #96959
11/07/06 07:59
11/07/06 07:59
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
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Frits  Offline OP
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Joined: Mar 2006
Posts: 724
the Netherlands
Noboddy???


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: New glx object [Re: Frits] #96960
11/12/06 07:51
11/12/06 07:51
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
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Frits  Offline OP
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Joined: Mar 2006
Posts: 724
the Netherlands
I ask again:
I am using the new gxl object; gxl2basdx9.dll.
When I move a block, its verry slow and jerky (only in a level with manny objects). When you move a block (or extrude a block) the block does not follow the cursor directly. When the cursor moves the block moves only after a while not synchrone with the cursor.
I don't have these problems with the former one; gxl2dx8a.
I have DirectX 9.0c (4.09.0000.0904)

To the answer of Jcl:
When I right click I get a panel 'GLX2 DX9'. On that panel I don't see any sliders for color and brightness, so how can I adjust the colors and brightness??


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits

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