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Model WIP #97410
11/04/06 14:48
11/04/06 14:48
Joined: May 2005
Posts: 67
eyebird Offline OP
Junior Member
eyebird  Offline OP
Junior Member

Joined: May 2005
Posts: 67
Hi!!, i have modelled a new char it has been texturized fast for testing it and its topology, I expect some criticism what do i miss or what it need



It has 2387 polys
Thanks!!!

Last edited by eyebird; 11/04/06 14:52.
Re: Model WIP [Re: eyebird] #97411
11/04/06 15:20
11/04/06 15:20

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Nice work!

What you need or want to change at the model depends on the later use of it.
For a game in comic or doll style it looks very nice! For a shooter maybe not.
In general the polycount is too high for games, try to reduce it.

mercuryus

Re: Model WIP [Re: ] #97412
11/04/06 15:34
11/04/06 15:34
Joined: Feb 2003
Posts: 817
Dortmund, Germany
P
phil3d Offline
Developer
phil3d  Offline
Developer
P

Joined: Feb 2003
Posts: 817
Dortmund, Germany
looks gr8 man top work


Re: Model WIP [Re: phil3d] #97413
11/04/06 15:58
11/04/06 15:58
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
no oiffense, for a first try its okay, but this models doe snot really look like a human. add a little ventil on his head and you have a blow up doll, really.

thing is, the proportions are wrong. first, get them traight, then focus on teh rest. and the polygon count is too high for this quality, btu thats a learners thing. but the proportions are really off. unless he shoudl look like johnny bravo...

Re: Model WIP [Re: sPlKe] #97414
11/04/06 16:06
11/04/06 16:06
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
what do you need the 2000 polys for? i notice no details which would explain the count.

Re: Model WIP [Re: broozar] #97415
11/04/06 16:59
11/04/06 16:59
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
i love guys how say that^^... maybe hes a beginner and need train to make models with low poly... man dont be so hard... for beginn its okay.. maybe think about the proportion arms too long and the legs too small ^^.. work on it ... an try more models than you see that you dont need so much poly...

Re: Model WIP [Re: DoC] #97416
11/04/06 19:37
11/04/06 19:37
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Agread with DoC
I think you should review those proportions eyebird ^^ but your on the right way !!

Cheers

Frazzle


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