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building levels in terrain #97525
11/05/06 17:49
11/05/06 17:49
Joined: Apr 2006
Posts: 265
V
vartan_s Offline OP
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vartan_s  Offline OP
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V

Joined: Apr 2006
Posts: 265
How do I go about creating a level built into terrain. Say a house built into a hill... eg the hobbit?

I don't want to use blocks as terrain, I want to use a real terrain (model would be fine).

Think a tunnol or something going under a mountain.

Re: building levels in terrain [Re: vartan_s] #97526
11/06/06 06:24
11/06/06 06:24
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
u cant use standard terrains to do this (unless u want to hav multiple terrains for it, but that wouldn't look very good anyway). i would recommend building it as a model in MED or any other modelling tool u hav (i recommend blender www.blender.org) and giving it a polygonal hull (my.polygon = on; in the house's action).

hope this helps

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: building levels in terrain [Re: JibbSmart] #97527
11/06/06 16:09
11/06/06 16:09
Joined: Apr 2006
Posts: 265
V
vartan_s Offline OP
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vartan_s  Offline OP
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Posts: 265
Yes, ok, but my house is made out of blocks. How would you build that into a model perfectly?

Re: building levels in terrain [Re: vartan_s] #97528
11/07/06 10:03
11/07/06 10:03
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
u could import the file for the house into MED and export it to whatever format u need (depending on what modelling software u are using), then build ur terrain around the house. then delete the house and the remaining model should fit the house perfectly (if i understand what u want to do).

i hope this is helpful

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: building levels in terrain [Re: JibbSmart] #97529
11/09/06 02:29
11/09/06 02:29
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
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Towelie  Offline
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Posts: 1,785
Jesusland
Julz: This wont work with a terrain file, whereas you cannot delete terrain verticies.

I think, this is what you mean vartan:


Idk how you'd do it though... You could make the terrain a .mdl file but youd have to do some scripting. You'd have to take the .HMP, then export to 3DS in MED then import it back as .MDL.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: building levels in terrain [Re: Towelie] #97530
11/09/06 02:39
11/09/06 02:39
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
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Towelie  Offline
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Jesusland
Not to mention that method is EXTREAMLY hard to do in MED

And nearly impossible for the verticies to align correctly

Last edited by Towelie; 11/09/06 02:40.

Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: building levels in terrain [Re: Towelie] #97531
11/09/06 08:26
11/09/06 08:26
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

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Captain_Kiyaku  Offline

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Posts: 4,801
Richmond B.C., Canada
you can just create a terrain and convert it into a model (you can do that in med, it should be under "edit", but not sure) and then you delete the polygones where the tunnel should be. to see which polygons you have to delete, save the house as single file and import it in MED into your terrainmodel so you can check which polygons you have to delete.


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Re: building levels in terrain [Re: Captain_Kiyaku] #97532
11/09/06 09:37
11/09/06 09:37
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Yes. But you loose terrain chunking and other options that makes terrain so useful.

Use this method instead: Create your terrain as needed and let the space where your building will stand at zero height (flatten it). Then create a model based hill on top of the building to cover it. Use the same texture scale as in the terrain.


Models, Textures and Games from Dexsoft
Re: building levels in terrain [Re: Machinery_Frank] #97533
11/09/06 10:47
11/09/06 10:47
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
you could create a screenshot from wed (top view) and incorporate this when creating the heightmap for the terrain

Re: building levels in terrain [Re: ello] #97534
11/09/06 16:31
11/09/06 16:31
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
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Joined: Oct 2004
Posts: 1,856
Another option

Create a terrain where you want your house :
just create a flat area in the terrain , and create a model constitued by
- a piece of terrain
- the house glued to that piece of terrain (easy a boolean object operation can do the trick)

after that place the model(piece of terrain with house) on the flat terraine area and modify your real terrain to fit well with the model.

i don't know if someone has understood the idea

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