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Re: building levels in terrain
[Re: vartan_s]
#97526
11/06/06 06:24
11/06/06 06:24
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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u cant use standard terrains to do this (unless u want to hav multiple terrains for it, but that wouldn't look very good anyway). i would recommend building it as a model in MED or any other modelling tool u hav (i recommend blender www.blender.org) and giving it a polygonal hull (my.polygon = on; in the house's action). hope this helps ![](/ubbthreads/images/graemlins/wink.gif) julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: building levels in terrain
[Re: vartan_s]
#97528
11/07/06 10:03
11/07/06 10:03
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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u could import the file for the house into MED and export it to whatever format u need (depending on what modelling software u are using), then build ur terrain around the house. then delete the house and the remaining model should fit the house perfectly (if i understand what u want to do). i hope this is helpful ![](/ubbthreads/images/graemlins/smile.gif) julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: building levels in terrain
[Re: JibbSmart]
#97529
11/09/06 02:29
11/09/06 02:29
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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Julz: This wont work with a terrain file, whereas you cannot delete terrain verticies. I think, this is what you mean vartan: ![](http://img.photobucket.com/albums/v697/towelie748/Angle%20of%20Attack/xamplej.jpg) Idk how you'd do it though... You could make the terrain a .mdl file but youd have to do some scripting. You'd have to take the .HMP, then export to 3DS in MED then import it back as .MDL.
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: building levels in terrain
[Re: Towelie]
#97530
11/09/06 02:39
11/09/06 02:39
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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Not to mention that method is EXTREAMLY hard to do in MED
And nearly impossible for the verticies to align correctly
Last edited by Towelie; 11/09/06 02:40.
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: building levels in terrain
[Re: Captain_Kiyaku]
#97532
11/09/06 09:37
11/09/06 09:37
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Yes. But you loose terrain chunking and other options that makes terrain so useful.
Use this method instead: Create your terrain as needed and let the space where your building will stand at zero height (flatten it). Then create a model based hill on top of the building to cover it. Use the same texture scale as in the terrain.
Models, Textures and Games from Dexsoft
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Re: building levels in terrain
[Re: ello]
#97534
11/09/06 16:31
11/09/06 16:31
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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Another option Create a terrain where you want your house : just create a flat area in the terrain , and create a model constitued by - a piece of terrain - the house glued to that piece of terrain (easy a boolean object operation can do the trick) after that place the model(piece of terrain with house) on the flat terraine area and modify your real terrain to fit well with the model. i don't know if someone has understood the idea ![](/ubbthreads/images/graemlins/laugh.gif)
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