I'm using ent_move for my high-speed arrow in my bow-and-arrow type of game, and sometimes it impacts a model(The enemy) and sometimes it doesn't. I'm guessing the problem is its high-speed, so would anyone know of a work-around for this? It sometimes just "flies" through.
Re: High-Velocity Collision Detection Problem
[Re: swbluto]
#97869 11/08/0609:4911/08/0609:49
Use c_move instead. C_move uses a complete diferent collision detection system and with that instruction you can use precise collision detection v.g. my.polygon=on.
Also i think ent_move will be removed from the engine in future updates and it uses a AABB system for collision which the bounding box dont rotate with the entity, so the collision isnt accurate.
With c_move you have the possibility to use a OBB - oriented bounding box (rotates with the entity) and the collision detection its much reliable. Hope it helps.