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High-Velocity Collision Detection Problem #97868
11/07/06 22:03
11/07/06 22:03
Joined: Sep 2006
Posts: 32
S
swbluto Offline OP
Newbie
swbluto  Offline OP
Newbie
S

Joined: Sep 2006
Posts: 32
I'm using ent_move for my high-speed arrow in my bow-and-arrow type of game, and sometimes it impacts a model(The enemy) and sometimes it doesn't. I'm guessing the problem is its high-speed, so would anyone know of a work-around for this? It sometimes just "flies" through.

Re: High-Velocity Collision Detection Problem [Re: swbluto] #97869
11/08/06 09:49
11/08/06 09:49
Joined: Mar 2006
Posts: 752
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demiGod Offline
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demiGod  Offline
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Joined: Mar 2006
Posts: 752
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Use c_move instead. C_move uses a complete diferent collision detection system and with that instruction you can use precise collision detection v.g. my.polygon=on.

Also i think ent_move will be removed from the engine in future updates and it uses a AABB system for collision which the bounding box dont rotate with the entity, so the collision isnt accurate.

With c_move you have the possibility to use a OBB - oriented bounding box (rotates with the entity) and the collision detection its much reliable.
Hope it helps.


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