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Exporting animated 3ds - Possible? #97906
11/08/06 07:09
11/08/06 07:09
Joined: Sep 2006
Posts: 32
S
swbluto Offline OP
Newbie
swbluto  Offline OP
Newbie
S

Joined: Sep 2006
Posts: 32
Hello. I'm trying to export an animated 3DS MAX file into MED through the .3DS route, however it doesn't import the animations! How does one go about importing 3dsmax animations and textures with MED? Is it even possible? I know it's possible with bones, however it's proving especially difficult with regular vertex animation. I just can't really seem to find a reliable conversion/import-export pathway. The "Import 3ds" option only imports the first frame, the many different .x imports end up screwing up the model when coming into MED and there doesn't seem to be a 3ds Type that would import into milkshape that would then export the animations to MED.

Last edited by swbluto; 11/08/06 07:15.
Re: Exporting animated 3ds - Possible? [Re: swbluto] #97907
11/08/06 09:28
11/08/06 09:28
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
User
demiGod  Offline
User

Joined: Mar 2006
Posts: 752
Portugal
Downloads page is your friend, there are plugins for that.

Re: Exporting animated 3ds - Possible? [Re: demiGod] #97908
11/08/06 14:23
11/08/06 14:23
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
*.3ds does not support animations, that's it. if you want an animation saven in 3ds, you have to export every single frame to an extra 3ds file. as DemiGod said, look at the DL page, there are solutions for a max->med worflow.

Re: Exporting animated 3ds - Possible? [Re: broozar] #97909
11/08/06 14:27
11/08/06 14:27
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
every day another 3ds-max user. This must be a very cheap software


Models, Textures and Games from Dexsoft
Re: Exporting animated 3ds - Possible? [Re: Machinery_Frank] #97910
11/08/06 14:48
11/08/06 14:48
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
Not if you get it from a friend's fried who has friends who got it i-dunno-where-hell-who-cares, he has a subscription for the latest versions and he's so friendly to give it away for free, didn't you know?

Re: Exporting animated 3ds - Possible? [Re: broozar] #97911
11/08/06 15:06
11/08/06 15:06
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
No, I didn't know that. But I appreciate your explanation.

Good to have friends then. But to be serious: I know people that indeed offered me 3dsmax as well. They told that they know some web pages where you find the latest warez versions of it very quickly.

That is really a shame. You even do not need friends for that. You just need an Internet connection.

But nevertheless I would recommend to start with a smaller program and learn modelling. You want to create games and not the next "Harry Potter" movie.


Models, Textures and Games from Dexsoft
Re: Exporting animated 3ds - Possible? [Re: Machinery_Frank] #97912
11/08/06 22:50
11/08/06 22:50
Joined: Feb 2006
Posts: 9
Porto Alegre
Gustavo Offline
Newbie
Gustavo  Offline
Newbie

Joined: Feb 2006
Posts: 9
Porto Alegre
Someone should make a script to export an animation, frame by frame to separated 3ds files, so it´s easy to import as append frames in MED.

I´m not good in scripts, but it looks easy.

Re: Exporting animated 3ds - Possible? [Re: Gustavo] #97913
11/08/06 23:28
11/08/06 23:28
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
i posted a request like this for c4d in the "requests" forum, but even though it's been a paid offer noone seemed to be interested/capable in programming this.

Re: Exporting animated 3ds - Possible? [Re: broozar] #97914
11/09/06 05:14
11/09/06 05:14
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

What someone needs to do is make a Collada plugin for A6. ( http://www.collada.org ). The .fbx ("filmbox") plugin is good and all, but, iirc, it was recently bought by Discreet (3DS MAX and Maya)...and I'm not sure that's a good sign...


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: Exporting animated 3ds - Possible? [Re: Paul_L_Ming] #97915
11/09/06 15:42
11/09/06 15:42
Joined: Sep 2006
Posts: 24
I
iapryx Offline
Newbie
iapryx  Offline
Newbie
I

Joined: Sep 2006
Posts: 24
Hey, I've been having the same problem (except I only need to import skins). I looked on the downloads page and the DLL resource page and can't find that plug-in. Maybe I'm just dense. Can someone point it out to me?


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