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Unicode and double byte enabled support #97938
11/08/06 13:02
11/08/06 13:02
Joined: Dec 2002
Posts: 293
Minnesota
Peter Churness Offline OP
Member
Peter Churness  Offline OP
Member

Joined: Dec 2002
Posts: 293
Minnesota
Hey guys,

I'm talking to a publisher about haviing our Axys Adventures: Truth Seeker game lcalized for foreign markets. I'm filling out their form and came across these questions:

Is the game double-byte enabled?
Does it support Unicode?

Are these engine specific questions I'm assuming? If so, do you have the answer? Does the engine support it? Does C-Script support it?

Thanks in advance for your help!

Peter

Re: Unicode and double byte enabled support [Re: Peter Churness] #97939
11/08/06 15:10
11/08/06 15:10
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Yes, those are engine specific questions and the answer is no: No double bytes, no Unicode, just plain ASCII.

Re: Unicode and double byte enabled support [Re: jcl] #97940
11/08/06 15:33
11/08/06 15:33
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
But ASCII only uses 7 bits and I know 3dgs supports fonts with 256 letters (8 bits).

There are different ASCII extensions which also use the eighth bit - which one does 3dgs use? ISO 8859-1?

Re: Unicode and double byte enabled support [Re: FBL] #97941
11/08/06 15:49
11/08/06 15:49
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
It's up to you what coding you use. You can even define your own. The engine does not care about the coding.

Re: Unicode and double byte enabled support [Re: jcl] #97942
11/08/06 18:02
11/08/06 18:02
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
Ok, which extension does windows use then?

Re: Unicode and double byte enabled support [Re: FBL] #97943
11/08/06 20:06
11/08/06 20:06
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
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M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
@firo: When you are using bitmapped fonts (the default) you define your own mapping which can be ASCII, ANSI or Klingon- as long as it fits into 8 bits.

Re: Unicode and double byte enabled support [Re: Marco_Grubert] #97944
11/09/06 08:31
11/09/06 08:31
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Yeah I know (formulated my initial post wrong), but I want to know which mapping is in Windows.

Let's say I just want to have the layout Windows uses.... I'd prefer to just look it up instead of testing 128 bitcodes...

Re: Unicode and double byte enabled support [Re: FBL] #97945
11/09/06 11:09
11/09/06 11:09
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Windows doesn't use a particular coding either. It's the Truetype fonts that use codings. With the Windows Utility CHARMAP.EXE you can check the coding of a particular Truetype font.

Re: Unicode and double byte enabled support [Re: jcl] #97946
11/09/06 13:02
11/09/06 13:02
Joined: Dec 2002
Posts: 293
Minnesota
Peter Churness Offline OP
Member
Peter Churness  Offline OP
Member

Joined: Dec 2002
Posts: 293
Minnesota
Thanks JCL for the quick answer!


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