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Re: Added colour map support [Re: FrankyFly] #98056
01/06/07 00:09
01/06/07 00:09
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
User
Loopix  Offline OP
User

Joined: Mar 2005
Posts: 969
ch
You can make very decent terrains with four skins! More skins are possible, but would drop your framerate. I think four skins is better than three...no?

Re: Added colour map support [Re: FrankyFly] #98057
01/06/07 00:12
01/06/07 00:12
Joined: Mar 2004
Posts: 286
Maintal, Deutschland
TheTommynator Offline
Member
TheTommynator  Offline
Member

Joined: Mar 2004
Posts: 286
Maintal, Deutschland
Ja, ich hatte bei Terrain das Häckchen bei Colormap.

Hab nochmal ein neues Terrain erstellt und wieder keine Colormap dabei...

Seltsamerweise ist beim Sampleterrain beim abspeichern eine dabei.

Irgendwas stimmt doch da nicht...


Back @ work with 3DGS.
Re: Added colour map support [Re: Loopix] #98058
01/06/07 00:14
01/06/07 00:14
Joined: Dec 2006
Posts: 15
F
FrankyFly Offline
Newbie
FrankyFly  Offline
Newbie
F

Joined: Dec 2006
Posts: 15
;-), klar aber was ist wenn du Berg-, Strassen- und Grün Gelände hast?
Da kommt man dann nicht mit 4 Texturen aus.
Was machen?

------

If u use Hills, Streets und Greens then u need more then 4 Skins.

Last edited by FrankyFly; 01/06/07 00:16.
Re: Added colour map support [Re: TheTommynator] #98059
01/06/07 00:18
01/06/07 00:18
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
User
Loopix  Offline OP
User

Joined: Mar 2005
Posts: 969
ch
tja...dann weiss ich auch nicht mehr weiter Könnte aber auch ein beta bug sein (EarthSculptor ist ja noch nicht voll ausgereift...)

Re: Added colour map support [Re: Loopix] #98060
01/06/07 00:24
01/06/07 00:24
Joined: Mar 2004
Posts: 286
Maintal, Deutschland
TheTommynator Offline
Member
TheTommynator  Offline
Member

Joined: Mar 2004
Posts: 286
Maintal, Deutschland
Ah!

Ich glaube es ist so eine "It's not a bug it's a feature!"-Sache:

Quote:

the texture map your talking about is the color map, you paint on it seperatly by using the paint tool (the tool that looks like a paint brush). and selecting colors from the palette. the detail and color are added together to create more dynamicly colored terrain




Die Frage war, warum die Colormap immer weiß ist.
Das war ein Zitat aus dem offiziellen Forum


Back @ work with 3DGS.
Re: Added colour map support [Re: TheTommynator] #98061
01/06/07 00:50
01/06/07 00:50
Joined: Mar 2004
Posts: 286
Maintal, Deutschland
TheTommynator Offline
Member
TheTommynator  Offline
Member

Joined: Mar 2004
Posts: 286
Maintal, Deutschland
Ich hoffe, ich nerve nicht, aber nachdem das Problem soweit geklärt ist, bin auf folgendes seltsame Verhalten gestoßen:



Ich hab das Gefühl, es liegt am Textur-Tiling, aber ich weiß nicht, wie ich das wegkriegen soll.

Dankeschön schonmal, wenn du mir hier nochmal helfen kannst


Back @ work with 3DGS.
Re: Added colour map support [Re: TheTommynator] #98062
01/06/07 00:56
01/06/07 00:56
Joined: Dec 2006
Posts: 15
F
FrankyFly Offline
Newbie
FrankyFly  Offline
Newbie
F

Joined: Dec 2006
Posts: 15
Yo, das Problem mit der Textur abgrenzung habe ich auch gerade.
Ich bin also auch für jede hilfe dankbar.

Re: Added colour map support [Re: FrankyFly] #98063
01/06/07 11:08
01/06/07 11:08
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
What size are those textures? They should be sizes a power of 2. 256x256 or 512x512 for example. Other than that, there's a line in the shader which takes care of tiling. It's all commented in the shader code itself.

Code:

Out.Tex1 = inTexCoord0.xy; // rgb-blendmap (not tiled)
Out.Tex2 = inTexCoord0.xy; // shadowmap (not tiled)
Out.Tex3 = inTexCoord0.xy*10; // tiling texture red30
Out.Tex4 = inTexCoord0.xy*30; // tiling texture green10
Out.Tex5 = inTexCoord0.xy*20; // tiling texture blue10
Out.Tex6 = inTexCoord0.xy*30; // tiling texture black30



Change for example the *30 into *20 to get a different tiling result for texture6(which is actually texture 4 off course),

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Added colour map support [Re: PHeMoX] #98064
01/06/07 11:29
01/06/07 11:29
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
wenn ich raten sollte... chunked terrain abstellen.

Re: Added colour map support [Re: broozar] #98065
01/06/07 12:02
01/06/07 12:02
Joined: Mar 2004
Posts: 286
Maintal, Deutschland
TheTommynator Offline
Member
TheTommynator  Offline
Member

Joined: Mar 2004
Posts: 286
Maintal, Deutschland
Thanks @ PHeMoX!

This was it.

The textures had the size of a power of 2 but where not 256, 512 or 1024.
I changed the texturesize to the correct amount and the black borders disappeared.

Thanks


Back @ work with 3DGS.
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