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Re: Added colour map support [Re: TheTommynator] #98066
01/07/07 13:42
01/07/07 13:42
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
To answer the question Pappenheimer and I had, I think this is the deal:

--The Earthsculptor editor is a lot better than the A6-based one in IceX2.0. It has multiple undo, it's very quick and intuitive, easier to navigate, and doesn't crash.
-- The output from earthsculptor using the blendmaps is a lot easier to tweak manually in paint programs, working with the bitmaps directly.

-- IceX 2 is really quick in terms of exporting a WMB, it is not necessary to convert all these files and get them in place for a separate shader. IceX is a lot easier.
-- I can't see any difference in quality between the two
-- IceX 2 can also do 4 textures
-- IceX 2 can divide a terrain into multiple chunks, even if it's a polymesh/mdl terrain (that's a big one in my opinion)
-- IceX2 can output both high quality multitexture terrain -and- low quality single texture (composited) terrain. I find that useful for using the low quality as a temporary model in my 3D editor, so I do not need a fancy shader in my modelling environment, then substituting in the high quality version when the game is built.
-- IceX 2 can also automatically set water
-- Not sure if Earthsculptor can do this, but IceX2 has a great road feature.
-- IceX 2's texture blending feature with sliders is really easy.

I prefer IceX 2, but it crashes all the time and there isn't an undo feature those two things really suck eggs. But it's easier and quicker. But harder to tweak manually because all the blendmaps are internal textures to the actual mdl file.

I think the best tool would be a non-A6 based IceX 2 editor that does the same thing, but with multiple undo and stability, and some slightly better navigation tools, with easy to read external files and the easy export it already has. Personally I'd stick with Icex2, and saving frequently to avoid the crashes and be able to go back once in a while in lieu of undo.

I hope that helps if anyone is curious about the difference between these two approachs! I'm not saying one is better than the other, I think they're about equal overall, but nearly polar opposites in strengths and weakness.

Re: Added colour map support [Re: JetpackMonkey] #98067
01/08/07 17:49
01/08/07 17:49
Joined: Dec 2006
Posts: 15
F
FrankyFly Offline
Newbie
FrankyFly  Offline
Newbie
F

Joined: Dec 2006
Posts: 15
Nabend,
ich hab mit der Höhe unter Earthsculptor noch probleme.
Wenn z.b. grosse hohe Berge erstellt werden sollen dann lässt sich das nur bis zu einer bestimmten höhe machen.
Muss ich das im MED nach korrigieren oder hat da jemand noch ne bessere lösung?

----
Hi,
i have problems with the max height in Earthsculptor.
How can i adjust the max height of Mountains.... in MED?

Last edited by FrankyFly; 01/08/07 17:53.
Re: Added colour map support [Re: FrankyFly] #98068
01/27/07 05:28
01/27/07 05:28
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
Serious User
PrenceOfDarkness  Offline
Serious User

Joined: Aug 2004
Posts: 1,305
New York
As far as IceX 2.0 and earth sculptor I like earth sculptor better simply because of undo and it's user interface is nicer. It hardly ever crashes btw.

Anyway I can't seem to get MED to import from earth sculptor. I save as in earth sculptor, and i open the PNG in paint, and save as BMPs. After that I try loading the BMP from file import terrain from pic but nothing happens at all in med. The program continues as if i didn't do anything. I only have this problem with pics from earth sculptor. Can someone help me? I really like earth sculptor!

Also, is earth sculptor free for use commercially? If not how much to do so?

Last edited by PrenceOfDarkness; 01/27/07 05:31.

"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: Added colour map support [Re: FrankyFly] #98069
01/27/07 05:32
01/27/07 05:32
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
Serious User
PrenceOfDarkness  Offline
Serious User

Joined: Aug 2004
Posts: 1,305
New York
As far as IceX 2.0 and earth sculptor I like earth sculptor better simply because of undo and it's user interface is nicer. It hardly ever crashes btw.

Anyway I can't seem to get MED to import from earth sculptor. I save as in earth sculptor, and i open the PNG in paint, and save as BMPs. After that I try loading the BMP from file import terrain from pic but nothing happens at all in med. The program continues as if i didn't do anything. I only have this problem with pics from earth sculptor. Can someone help me? I really like earth sculptor!

Also is earth sculptor free for commercial use?

Last edited by PrenceOfDarkness; 01/27/07 05:39.

"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: Added colour map support [Re: PrenceOfDarkness] #98070
01/27/07 07:12
01/27/07 07:12
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
Serious User
PrenceOfDarkness  Offline
Serious User

Joined: Aug 2004
Posts: 1,305
New York
Okay I finally got it into med and working fine! Now for my 2nd problem. How should I apply the skins?


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: Added colour map support [Re: PrenceOfDarkness] #98071
01/29/07 14:09
01/29/07 14:09
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
User
Loopix  Offline OP
User

Joined: Mar 2005
Posts: 969
ch
This is explained at the begining of the shader code I posted. Also don't forget to resave the textures as bmp files (rgb-mode...also the shadowmap) with InfranView or windows paint. If you still got problems, read the whole thread once more and you'll manage

Re: Added colour map support [Re: Loopix] #98072
02/08/07 07:23
02/08/07 07:23
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
I search the forum for terrain editing and found this.I think the method mentioned is better put in 3DGS Wiki, this should help beginners like me.

http://www.coniserver.net/wiki/index.php/Art_Pipeline

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