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Shading with MDL? #98957
11/16/06 18:59
11/16/06 18:59
Joined: Aug 2006
Posts: 86
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007 Offline OP
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Posts: 86
is it possible for 3dgs to cast shadows with my mdl models?? please help

Re: Shading with MDL? [Re: 007] #98958
11/16/06 19:09
11/16/06 19:09
Joined: Mar 2006
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demiGod Offline
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demiGod  Offline
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What about check cast flag in object properties?

Re: Shading with MDL? [Re: demiGod] #98959
11/16/06 20:46
11/16/06 20:46
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in the object properties wich flag do i check? it dosnt say what each one dos. Once thats done i have to Build the Level right?, updating the models wont work?

Re: Shading with MDL? [Re: 007] #98960
11/16/06 21:25
11/16/06 21:25
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Joined: May 2002
Posts: 2,541
Berlin
did you ever read the manual?


:L
Re: Shading with MDL? [Re: EX Citer] #98961
11/16/06 22:43
11/16/06 22:43
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demiGod Offline
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demiGod  Offline
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Yeah, its good idea read the manual.
There you will see that in order to have shadows on your models, you must check the shadow flag and if you want models to cast shadows on other models you need do use the cast flag.

Also, its good idea for you to read about the lighting and shadowing systems on 3dgs, like using stencil shadows (var shadow_stencil=on;).

Re: Shading with MDL? [Re: demiGod] #98962
11/16/06 23:39
11/16/06 23:39
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yeah i know there is a shadow thing in the properties, but i cant check it i have 3dgs standard isnt there any other way to cast shadows from mdl models, other than placing a wmb block in side the model?

Re: Shading with MDL? [Re: 007] #98963
11/17/06 10:22
11/17/06 10:22
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Posts: 4,305
You mean casting shadow during the Map-Lightning / Building !
You explained it wrong.

Until now, you have to make blocks to fake this effect.
You can make blocks that cast shadows, but are not visible.
(textures are set to none on the block)

Models can not alter the way the light is calcualted in levelbuilding.
Even if they could, the shadow would be static and not "movable".

There are these 6 "shadowtypes" in 3dgs:

-blockshadows onto blocks
-model shadows (the old version)
-stencil shadows (that also shadow the model)
-shadows "baked" into a texture
-shadows generated by shaders/plugins
-faked shdows using sprites or models (blop shadow)

Re: Shading with MDL? [Re: Damocles] #98964
11/17/06 18:30
11/17/06 18:30
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I ment can MDL models cast shadows, not blocks, and is there ANYWAY around putting blocks "within" my mdl models just to cast a shadow. but i guess there is no way around it. thanks anyways.

Re: Shading with MDL? [Re: 007] #98965
11/17/06 19:41
11/17/06 19:41
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
models can cast shadows, just set the my.shadow=on flag...

the shadows wont look just like the lightmap shadows, but thats how it works.

For perfect shadows use Sphere engine


Sphere Engine--the premier A6 graphics plugin.
Re: Shading with MDL? [Re: Matt_Aufderheide] #98966
11/20/06 23:37
11/20/06 23:37
Joined: Aug 2006
Posts: 86
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007 Offline OP
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007  Offline OP
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so what dos this sphere engine do? dos it work with 3dgs standard? ive tryed playing the demo but there is no ground to walk on.

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