in the object properties wich flag do i check? it dosnt say what each one dos. Once thats done i have to Build the Level right?, updating the models wont work?
Re: Shading with MDL?
[Re: 007]
#98960 11/16/0621:2511/16/0621:25
Yeah, its good idea read the manual. There you will see that in order to have shadows on your models, you must check the shadow flag and if you want models to cast shadows on other models you need do use the cast flag.
Also, its good idea for you to read about the lighting and shadowing systems on 3dgs, like using stencil shadows (var shadow_stencil=on;).
Re: Shading with MDL?
[Re: demiGod]
#98962 11/16/0623:3911/16/0623:39
yeah i know there is a shadow thing in the properties, but i cant check it i have 3dgs standard isnt there any other way to cast shadows from mdl models, other than placing a wmb block in side the model?
Re: Shading with MDL?
[Re: 007]
#98963 11/17/0610:2211/17/0610:22
You mean casting shadow during the Map-Lightning / Building ! You explained it wrong.
Until now, you have to make blocks to fake this effect. You can make blocks that cast shadows, but are not visible. (textures are set to none on the block)
Models can not alter the way the light is calcualted in levelbuilding. Even if they could, the shadow would be static and not "movable".
There are these 6 "shadowtypes" in 3dgs:
-blockshadows onto blocks -model shadows (the old version) -stencil shadows (that also shadow the model) -shadows "baked" into a texture -shadows generated by shaders/plugins -faked shdows using sprites or models (blop shadow)
I ment can MDL models cast shadows, not blocks, and is there ANYWAY around putting blocks "within" my mdl models just to cast a shadow. but i guess there is no way around it. thanks anyways.
Re: Shading with MDL?
[Re: 007]
#98965 11/17/0619:4111/17/0619:41