Hi JCL,
OK, so I am then asking for more LOD to be suported in the engine too
. You know your engine so are certainly correct about getting no more performance gain from more LODs, however there are several other ARTISTIC/GAMEPLAY uses for LOD other than just trying to achieve pure performance gain goals. I can assure you many modern games are doing far more than 4 levels of detail for alternative reasons.
I'm thinking about the future -this capability is very useful , you are switching to ABT model created worlds etc. there are so many possibilities... Algorithm wise even a simple switch based on camera distance will do. If that is not optimal give it to us as an alternative i.e. choice of FAST LOD 4 levels only, SLOWER LOD but user defined number of levels of LOD. Please let me as the game designer decide about 'memory bloat' and what cards I am targeting, please don't limit my choices. This is the sort of open feature thinking will give 3DGS an advantage on the competition.