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Weird Fog Problem #99413
11/21/06 10:59
11/21/06 10:59
Joined: Nov 2006
Posts: 141
South Africa
quasarchangel Offline OP
Member
quasarchangel  Offline OP
Member

Joined: Nov 2006
Posts: 141
South Africa
This used to be at the end of the Fog Problem thread. It seems no one saw it or no one knows the answer.

Can anyone tell me why this is happening:
I have a few large blocks that I use for water, and then I have distance fog to make hills look further away and fade away. Now the block for my water should also be foggy further away, which it is, but only when there is a visible block that is intersecting the visible polygon at the top of the water block. The thing is, my map consists mainly of terrain and I don't even need any blocks in it except for map entities and my water. Whenever I remove this intersecting block the water is completely fogged! Why?


God DID give us a manual on how to change this world...
Re: Weird Fog Problem [Re: quasarchangel] #99414
11/21/06 11:03
11/21/06 11:03
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
don't use blocks for water. i assume you use a *turbulence texture on it. see what jcl says,

http://www.coniserver.net/ubbthreads/sho...true#Post695565

Re: Weird Fog Problem [Re: broozar] #99415
11/21/06 11:42
11/21/06 11:42
Joined: Nov 2006
Posts: 141
South Africa
quasarchangel Offline OP
Member
quasarchangel  Offline OP
Member

Joined: Nov 2006
Posts: 141
South Africa
Ok, so its rather just because its not a shaded texture. Anyway do shaders work with trial version? I noticed that a mulitexture effect does not work. Unfortunately I don't have money at the moment to buy 3dgs, I was looking just to enter the contest, if its still on.


God DID give us a manual on how to change this world...

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