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double fallack? #99746
11/24/06 14:08
11/24/06 14:08
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline OP
Senior Member
Roel  Offline OP
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
is it possible to make two fallback techiques in a shader?
I mean something like this:
technique original
{
pass p0
{
//for shader model 2.0
}
}
technique fallback1
{
pass p0
{
//for shader model 1.4
}
}
technique fallback2
{
pass p0
{
//engine rendering
}
}
is this possible?


Check out the throwing game here: The throwing game
Re: double fallack? [Re: Roel] #99747
11/24/06 14:22
11/24/06 14:22
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline
Serious User
ChrisB  Offline
Serious User

Joined: Sep 2002
Posts: 1,604
Deutschland
yes


www.Swollen-Eyeballs.org
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#3dgs@quakenet
Re: double fallack? [Re: ChrisB] #99748
11/27/06 14:50
11/27/06 14:50
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline OP
Senior Member
Roel  Offline OP
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
thanks


Check out the throwing game here: The throwing game

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