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Goku model, unfinished #100251
11/27/06 12:56
11/27/06 12:56
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline OP
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bstudio  Offline OP
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Joined: Aug 2006
Posts: 652
Netherlands
Well this is a new model for a new project of mine(guess what's it about). It still missses a head, wich is quite difficult to make and I need to make some adjustments to the polyflow, oh and btw it's not skinned it uses materials in the render. This is btw one of my first actual try's to actually finish a model

cheers




Last edited by bstudio; 11/27/06 12:57.

BASIC programmers never die, they GOSUB and don't RETURN.
Re: Goku model, unfinished [Re: bstudio] #100252
11/27/06 12:59
11/27/06 12:59
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

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Captain_Kiyaku  Offline

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Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
looks good so far but his arms are way too lng and his chest in bend to the back too much.

BTW, for showing screeshots, post it in Showcase 1 ^^ Here you just ask questions about level or modedesign.
Dont double post though, ask a moderater to move it for you.


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Re: Goku model, unfinished [Re: Captain_Kiyaku] #100253
11/27/06 13:05
11/27/06 13:05
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline OP
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bstudio  Offline OP
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Joined: Aug 2006
Posts: 652
Netherlands
Whoops sorry,

thought it was too ugly for showcase 1 , but if a moderator could move it tnx. And kihaku thanx for the comments, will certainly implement them , and oh the back is not shown correctly because of the renders(still need to figure out how to do that properly)

Last edited by bstudio; 11/27/06 13:06.

BASIC programmers never die, they GOSUB and don't RETURN.

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