It's easy to set up a real 2D-Szenario (real 2D faked 3D

).
Define different Layers. One for the static background, one or two or three for the backgrounds, the one for the action (player) and one or more for the foreground.
Now listen:
- the player-layer is always centered with the game view. (player.view_x=static, player.virtual_x=changing)
- the other layers x-position is set relative to the factor you can see. (the more far away the smaller is the move-factor, X-pos depending on the player.virtual_x pos)
Each layer can be just one panel or set up by many panels.
Hope this is what you want to know?
mercuryus