Gamestudio Links
Zorro Links
Newest Posts
Purchase A8 full licence version
by jcl. 09/29/26 09:37
A3 projects
by Yopachi. 09/28/26 17:04
Parent/child object
by rayp. 09/27/26 14:43
Bug in train mode, or it seem to me
by mistery. 09/24/26 17:34
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
2 registered members (AndrewAMD, DexLoomer), 4,377 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
KelleyAbbey, Yopachi, Knull, Opus, Jubilee
19243 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Video Ram for Shadow Mapping #6860
09/01/01 04:40
09/01/01 04:40
Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
J
James Snydstrup Offline OP
Senior Expert
James Snydstrup  Offline OP
Senior Expert
J

Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
If all my textures are applied to surfaces useing the 'flat' flag does A5 still reserve extra memory for them for shadow mapping?

If it does is there any way to specify whether memory for shadow mapping is allocated? I don't want to use any static lights for one of my maps. Do I need to waste valuable video ram for shadow mapping that is not used?

Re: Video Ram for Shadow Mapping #6861
09/02/01 00:16
09/02/01 00:16

A
Anonymous
Unregistered
Anonymous
Unregistered
A



I think memory is only reserved for shaded surfaces. Flat surfaces don't reserve memory cause they don't have a shadow map.


Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1