Gamestudio Links
Zorro Links
Newest Posts
Executing Trades on Next Bar Open
by Zheka. 06/20/24 14:26
Lapsa's very own thread
by rki. 06/19/24 11:27
A simple game ...
by VoroneTZ. 06/18/24 10:50
Face player all the time ...
by bbn1982. 06/18/24 10:25
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 527 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
squik, AemStones, LucasJoshua, Baklazhan, Hanky27
19060 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Digit-Texts and Inkey #101167
12/05/06 15:18
12/05/06 15:18
Joined: Nov 2004
Posts: 888
B
beegee Offline OP
User
beegee  Offline OP
User
B

Joined: Nov 2004
Posts: 888
If I want to use Digit-Texts together with a string, which the user can type into it, the Cursor(Inkey) doesn't appear. Either you can't do that or this is a bug? It would be nice if you could fix that. Thanks!


Fratch - Newer statistics panel for GameStudio
Re: Digit-Texts and Inkey [Re: beegee] #101168
12/06/06 10:00
12/06/06 10:00
Joined: Jul 2000
Posts: 27,987
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,987
Frankfurt
No, Digit-Texts are not supposed to be used for inkey(). Use a real TEXT for this.

Digit Texts are intended for formatting and displaying text labels only.

Re: Digit-Texts and Inkey [Re: jcl] #101169
12/06/06 15:39
12/06/06 15:39
Joined: Nov 2004
Posts: 888
B
beegee Offline OP
User
beegee  Offline OP
User
B

Joined: Nov 2004
Posts: 888
Well, I have a look into this. But it would be much better, if Digit-Texts could display Inkey-Cursors.

3D GameStudio would be easier to use if there were completely no differences between Texts and Panels. I don't want to sort for example Buttons to Panels, Texts to Texts or Panels, Bmaps to Panels, Texts with Inkey to Texts, Sliders to Panels, Texts with more strings to Texts... I want to sort for example all GUI Elements that I need to make a single menu(a piece of the GUI), but in only one Panel-Command.

Advantage of this idea: + only one command to display a specific menu, + only one command to repositionate a menu, ... In a Panel instruction you can set local positions what is extremely nice. A text hasn't this great feature. The Adv. is this: Repositionate to the Res.; moving the menu easier to another pos. and later back


Fratch - Newer statistics panel for GameStudio
Re: Digit-Texts and Inkey [Re: beegee] #101170
12/06/06 15:55
12/06/06 15:55
Joined: Jul 2000
Posts: 27,987
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,987
Frankfurt
I've considered this some time ago, but decided against it. The distinction between PANEL and TEXT has many advantages.

But we'll add the possibility to use a STRING in place of a VAR for the digit variable. This way you can also use inkey() for panels.

Re: Digit-Texts and Inkey [Re: jcl] #101171
12/07/06 13:41
12/07/06 13:41
Joined: Nov 2004
Posts: 888
B
beegee Offline OP
User
beegee  Offline OP
User
B

Joined: Nov 2004
Posts: 888
Excellent to hear this. Thanks much!


Fratch - Newer statistics panel for GameStudio

Moderated by  old_bill, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1