Well, I have a look into this. But it would be much better, if Digit-Texts could display Inkey-Cursors.
3D GameStudio would be easier to use if there were completely no differences between Texts and Panels. I don't want to sort for example Buttons to Panels, Texts to Texts or Panels, Bmaps to Panels, Texts with Inkey to Texts, Sliders to Panels, Texts with more strings to Texts... I want to sort for example all GUI Elements that I need to make a single menu(a piece of the GUI), but in only one Panel-Command.
Advantage of this idea: + only one command to display a specific menu, + only one command to repositionate a menu, ... In a Panel instruction you can set local positions what is extremely nice. A text hasn't this great feature. The Adv. is this: Repositionate to the Res.; moving the menu easier to another pos. and later back