Hi to all!
A question that we have done in many, especially those that want to create outdoor games, where you need many entity like trees, houses, and many other objects, the problem is that how manage the number of entity that is visible and not visible, for maintain the number of framerate to a clean value, I have seen that there is some script that could be used, but they don't help much, I have played Gothic 2 and I have seen that when an object locates to a certain distance from the camera, it disappears! literally, from the sight and this, I creed that is a good function for maintain
the number of framerate, and thank to this function, that in Gothic is possible create many entity with many details, like for example a wall of stones that has built with many stones modeled singularly and then put together, creed that would be a very interesting thing if also in 3dgs could become the same thing.
salva