Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
3 registered members (TipmyPip, AndrewAMD, NewbieZorro), 16,655 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Battle system #101266
12/06/06 12:35
12/06/06 12:35
Joined: Nov 2006
Posts: 14
A
Aionian Offline OP
Newbie
Aionian  Offline OP
Newbie
A

Joined: Nov 2006
Posts: 14
Hi!

I was wondering (as my game is still in conceptual state) if turn-based battle systems are possible/done already with 3DGS.
And I mean 3D not 2D, final fantasy style i.e.

I have found nothing on it yet in the forums.

Salute!

Re: Battle system [Re: Aionian] #101267
12/08/06 14:55
12/08/06 14:55
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
it is possible....
but you have to program them.


Check out the throwing game here: The throwing game
Re: Battle system [Re: Roel] #101268
12/08/06 23:00
12/08/06 23:00
Joined: Oct 2005
Posts: 196
ambe Offline
Member
ambe  Offline
Member

Joined: Oct 2005
Posts: 196
Ask dennis_fantasy i think he made one a while back


- code monkey

Moderated by  HeelX, rvL_eXile 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1