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Model as sky #101734
12/10/06 17:17
12/10/06 17:17
Joined: Feb 2003
Posts: 211
Unna
F
Freddy_dup1 Offline OP
Member
Freddy_dup1  Offline OP
Member
F

Joined: Feb 2003
Posts: 211
Unna
Hello,

I tried to use a model as the sky but it isn't working...

Code:
sky sky1{
type = <sky.mdl>;
layer = 3;
flags = scene,visible;
}



The model stays at the players position but
it's covering the level.
Why is that Z-Buffer not working?

Re: Model as sky [Re: Freddy_dup1] #101735
12/11/06 00:21
12/11/06 00:21
Joined: Dec 2005
Posts: 414
Munich, Germany
R
Robotronic Offline
Senior Member
Robotronic  Offline
Senior Member
R

Joined: Dec 2005
Posts: 414
Munich, Germany
Hello!
Just some ideas: I would try to set the passable flag. I think the model also should be very large, so that it extends beyond the camera.clip_far ...

Re: Model as sky [Re: Robotronic] #101736
12/11/06 04:02
12/11/06 04:02
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
don't set it beyond the camera.clip_far, it will be "clipped" (not drawn) if you do that.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Model as sky [Re: Nowherebrain] #101737
12/12/06 03:38
12/12/06 03:38
Joined: Feb 2002
Posts: 357
Florida
Zelek Offline
Senior Member
Zelek  Offline
Senior Member

Joined: Feb 2002
Posts: 357
Florida
I'm pretty sure that 'sky' objects are exempt from near and far clip.

Re: Model as sky [Re: Zelek] #101738
12/13/06 09:26
12/13/06 09:26
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
you could be right, I use domes with a special shader so, I'm probably not the most qualified person to answer this(ooh that hurt).


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/

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