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Text as entitys #102019
12/13/06 12:36
12/13/06 12:36
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline OP
User
Shinobi  Offline OP
User

Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Hi , Longtime no contributation by me and i thought long how i can do something for the Community again and i made following.

You can enter a text (up to 100 chars , if you need more just increase) and you can handle this text as a normal entity . So you can make scrolling text with costum Materials or just let them scroll in a circle for maybe a High score and enter name event. And mutch mutch more to use it for . I made a simple example of scrolling and changes distance to camera and changing color.

The bmaps can be edited i included the PSP File (photoshop), but of course it can be also made with other Application than Photoshop.

Have fun and enjoy playing with the script.



Download File

Re: Text as entitys [Re: Shinobi] #102020
12/13/06 20:40
12/13/06 20:40
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:


Hi , Longtime no contributation by me and i thought long how i can do something for the Community again and i made following.





I think you contributed allot for the community, but I don't think it has been a while, I have downloaded your latest remake game which was I think a small week ago but it was in the showcase section but I think that's a contribution as well

About the contribution itself, as always is't helpfull and it's usefull
Nice contribution Shinobi ^^

Cheers

Frazzle


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Re: Text as entitys [Re: Shinobi] #102021
12/14/06 07:08
12/14/06 07:08
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

Hi , Longtime no contributation by me and i thought long how i can do something for the Community again and i made following.

You can enter a text (up to 100 chars , if you need more just increase) and you can handle this text as a normal entity . So you can make scrolling text with costum Materials or just let them scroll in a circle for maybe a High score and enter name event. And mutch mutch more to use it for . I made a simple example of scrolling and changes distance to camera and changing color.

The bmaps can be edited i included the PSP File (photoshop), but of course it can be also made with other Application than Photoshop.

Have fun and enjoy playing with the script.



Download File




!! this can be great Fun in dialogue systems if implemented right..
(imagines jumping letters all over the screen, lol)
(oh, and how about flaming letters for showing someone is angry by using particles )

thanks a bunch!!!!!!


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Text as entitys [Re: Helghast] #102022
12/14/06 10:36
12/14/06 10:36
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline OP
User
Shinobi  Offline OP
User

Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Thanks for comments ..

@dennis nice examples

Re: Text as entitys [Re: Shinobi] #102023
12/14/06 13:31
12/14/06 13:31
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
couldnt resist to make them jump up and down

here, try it yourself, change this function:
Code:
 
function char_func()
{
master_var+=1;
var counter;// and this counter variable
my.z=camera.z;
var speed=25; // text scroll speed
my.passable=on;
my.transparent=on;
my.alpha=100;
var temp1=500;
temp1+=spacing;
my.y=camera.y-temp1;
while(my.y<camera.y+350)
{
my.y+=speed*time_step;
if(my.y>camera.y){my.z+=4*time_step;my.x-=34*time_step;}
wait(1);
}
my.material=mat1;
while(my.y>camera.y-350)
{
my.x+=40*time_step;
my.y-=speed*time_step;
// added these lines
my.z += sin(counter*8)*15;
counter+=1;
// untill here
if(my.y>camera.y){my.z-=16*time_step;}
wait(1);
}
my.material=mat2;
while(my.alpha>0)
{
my.y-=speed*time_step;
my.z-=26*time_step;
my.alpha-=6*time_step;
wait(1);
}
master_var-=1; // if 0 the chars are all removed
if(master_var<=0){sleep(1);exit;}//if all chars are removed , exit
ent_remove(me);
}



lol, great tool im sure am having my fun
thanks!


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Text as entitys [Re: Helghast] #102024
12/14/06 19:14
12/14/06 19:14
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline OP
User
Shinobi  Offline OP
User

Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
have you played with the roll , pan angles ? looks nice as well


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