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[?]The Best Texture Skin Format #102104
12/14/06 11:26
12/14/06 11:26
Joined: Aug 2006
Posts: 49
J
Jourdan Offline OP
Newbie
Jourdan  Offline OP
Newbie
J

Joined: Aug 2006
Posts: 49
Wich is the best? the smallest? the one that will make less lag
*.BMP?
*.PCX?
*.DDS?
*.TGA?

Sorry for my bad english

thx b4,

Re: [?]The Best Texture Skin Format [Re: Jourdan] #102105
12/14/06 11:37
12/14/06 11:37
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
what has the texture to do with lags? wanna send one over the net?

the choice of format depends on your needs. bmp/pcx have no alpha channel, so if you want to work with most GS shaders or transparency, they aren't for you.
tga has an alpha channel, but is big. dds supports alpha channel and texture compression, but must be square.

Re: [?]The Best Texture Skin Format [Re: Jourdan] #102106
12/14/06 11:47
12/14/06 11:47
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
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Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
pcx = smallest in size and acceptable for normal textures without alphachanel-transparency.
bmp = quite good in quality (better than pcx) but bigger in size than pcx, no alphachanel-transparency support.
dds = smallest in size when in need of alphachanel-transparency (plants...e.g) also better than pcx for skycubes and A6-sky textures.
tga = best in quality but biggest in size, supports alphachanel-transparency.

Try to get familiar with dds...it's the most advanced technique for 3D.

Edit: Using dds for skycubes requires the sylex3-plugin (make a search...) beacause (like DaBro0zar said) the textures must be square!

Last edited by Loopix; 12/14/06 11:52.
Re: [?]The Best Texture Skin Format [Re: Loopix] #102107
12/14/06 12:33
12/14/06 12:33
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
There are different DDS subformats. The smallest file size with DDS has no alpha channel and good compression. Some other subformats do have alpha channels with several qualities (amount of bits per pixel).

So DDS could be the all-in one solution and you don't need bmp, tga or pcx in the future.

DDS don't has to be square. Only if you want to create mip maps automtatically then they need squared sizes. DDS is very flexible. Just play a bit with the GIMP plug-in and you will see.


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Re: [?]The Best Texture Skin Format [Re: Machinery_Frank] #102108
12/15/06 02:57
12/15/06 02:57
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
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Lion_Ts  Offline
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Joined: Aug 2005
Posts: 1,185
Ukraine
agreed. I used tga before 6.4, dds right now (plugin for Photoshop) and quite happy .

Re: [?]The Best Texture Skin Format [Re: Lion_Ts] #102109
12/17/06 11:17
12/17/06 11:17
Joined: Aug 2006
Posts: 49
J
Jourdan Offline OP
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Jourdan  Offline OP
Newbie
J

Joined: Aug 2006
Posts: 49
k then, the winner is dds?

Re: [?]The Best Texture Skin Format [Re: Jourdan] #102110
12/17/06 13:55
12/17/06 13:55
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
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Lion_Ts  Offline
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Joined: Aug 2005
Posts: 1,185
Ukraine
in general, yes (due to the fact that most video cards natively support DXTn texture compression). it's up to you - to decide which format to use in a sertain situation


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