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superman wip #102903
12/19/06 21:02
12/19/06 21:02
Joined: Jul 2005
Posts: 68
Z
zero123456 Offline OP
Junior Member
zero123456  Offline OP
Junior Member
Z

Joined: Jul 2005
Posts: 68
hey check this out hes got abbout 6 k polys and im lookin for sumone who can get him in game when im done with him. what ya think?

http://img319.imageshack.us/my.php?image=smiq8.jpg


new:
http://img49.imageshack.us/my.php?image=sssrn5.jpg

Last edited by zero123456; 12/19/06 21:15.

Ohh trust me I can model the way you do but I like to do things my own way :-P
Re: superman wip [Re: zero123456] #102904
12/19/06 21:08
12/19/06 21:08
Joined: Oct 2005
Posts: 196
ambe Offline
Member
ambe  Offline
Member

Joined: Oct 2005
Posts: 196
neat looks great


- code monkey
Re: superman wip [Re: ambe] #102905
12/20/06 00:30
12/20/06 00:30
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
thats awesome for 6000 polys : ) Great work.

Re: superman wip [Re: Why_Do_I_Die] #102906
12/20/06 03:23
12/20/06 03:23
Joined: Jan 2004
Posts: 439
G
Gamesaint762 Offline
Senior Member
Gamesaint762  Offline
Senior Member
G

Joined: Jan 2004
Posts: 439
Do you not have a plugin that exports to Gstudio mdl format? If you need to export him I could try to help, but he seems to be way too high on the Tris to be an animated character in a game.. Unless hes gonna be the only thing animated on the screen. Ok good luck..GS out.

Re: superman wip [Re: Gamesaint762] #102907
12/20/06 06:04
12/20/06 06:04
Joined: Jan 2002
Posts: 3,176
VPrime Offline
Expert
VPrime  Offline
Expert

Joined: Jan 2002
Posts: 3,176
Nice, THe muscles looks really deatiled (but what do you expect for 6k polies? )

As for it being to many polies for a game, i dont think so.. with PC hardware being where it is, and getting better every day, 6K is no big deal to handle. Though polycounts could always be reduced

Re: superman wip [Re: VPrime] #102908
12/20/06 08:04
12/20/06 08:04
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Quote:

but he seems to be way too high on the Tris to be an animated character in a game.. Unless hes gonna be the only thing animated on the screen. Ok good luck..GS out.




??

6000 triangles is an average number for an important character these days. GPUs can handle millions of polygons, though I admit that animation is currently done on the CPU in A6. Even so, this is no problem for a modern CPU to handle. And of course you can use LOD...


Sphere Engine--the premier A6 graphics plugin.
Re: superman wip [Re: Matt_Aufderheide] #102909
12/20/06 09:48
12/20/06 09:48
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Yep, thats cool, the torso is very detailed. But did Superman had so big and so much muscles? He isnt the Hulk.. or am I wrong?

The face is really great but its a bit.. uhm.. he looks so angry

Re: superman wip [Re: HeelX] #102910
12/20/06 14:12
12/20/06 14:12
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
thats awesome for normalmap ;P

now reduce the polies by third and add normalmaps, and we are on the game-one


"Yesterday was once today's tomorrow."
Re: superman wip [Re: Inestical] #102911
12/20/06 14:27
12/20/06 14:27
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
looking ACE


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