Do you not have a plugin that exports to Gstudio mdl format? If you need to export him I could try to help, but he seems to be way too high on the Tris to be an animated character in a game.. Unless hes gonna be the only thing animated on the screen. Ok good luck..GS out.
Nice, THe muscles looks really deatiled (but what do you expect for 6k polies? )
As for it being to many polies for a game, i dont think so.. with PC hardware being where it is, and getting better every day, 6K is no big deal to handle. Though polycounts could always be reduced
Quote: but he seems to be way too high on the Tris to be an animated character in a game.. Unless hes gonna be the only thing animated on the screen. Ok good luck..GS out.
??
6000 triangles is an average number for an important character these days. GPUs can handle millions of polygons, though I admit that animation is currently done on the CPU in A6. Even so, this is no problem for a modern CPU to handle. And of course you can use LOD...