Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
3 registered members (AndrewAMD, TipmyPip, OptimusPrime), 15,359 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Rotatable Particles #103799
12/23/06 17:32
12/23/06 17:32
Joined: Apr 2004
Posts: 320
TheGameMaker Offline OP
Senior Member
TheGameMaker  Offline OP
Senior Member

Joined: Apr 2004
Posts: 320
Well, the Name says everything..
Give us more controll over the rotation of praticles.
(as example the A6 template FX smoke uses sprites for rotationg the smokepuffs.)
This should be possible with standart Particles as well.
(maybe, even non-facing particles, but thats not that important.)

Greetz TGM

Re: Rotatable Particles [Re: TheGameMaker] #103800
12/23/06 18:26
12/23/06 18:26
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Yes, rotating particles (just .pan) would indeed be nice!

Re: Rotatable Particles [Re: TWO] #103801
12/23/06 18:47
12/23/06 18:47
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline
User
Ichiro  Offline
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ditto. :)


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Rotatable Particles [Re: Ichiro] #103802
12/24/06 01:06
12/24/06 01:06
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
yes pleaase! an .oriented-flag (referring to the emit vertex normal) would be nice, too.

Re: Rotatable Particles [Re: broozar] #103803
12/24/06 14:47
12/24/06 14:47
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
for oriented sprites-particleeffects I use entities.. and this is very SLOW.

I vote for a roll property as well

Re: Rotatable Particles [Re: HeelX] #103804
12/25/06 12:19
12/25/06 12:19
Joined: Apr 2004
Posts: 320
TheGameMaker Offline OP
Senior Member
TheGameMaker  Offline OP
Senior Member

Joined: Apr 2004
Posts: 320
yes... entitys are way to slow for this job...(but even the templates are useing entities for this..)

Re: Rotatable Particles [Re: TheGameMaker] #103805
01/03/07 19:59
01/03/07 19:59
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Happy Birthday Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
yes, i missed that feature in GS, too.
That would be a great thing.

Re: Rotatable Particles [Re: Scorpion] #103806
01/03/07 21:17
01/03/07 21:17
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
I requested this feature some time ago. JCL replied, that this wasn't possible with DirectX.


Always learn from history, to be sure you make the same mistakes again...
Re: Rotatable Particles [Re: Uhrwerk] #103807
01/04/07 15:51
01/04/07 15:51
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Well im not sure he would say that without qualifying, because it is possible in DirectX to do almost anything, including particles that rotate. You may however, need a different kind of system than the current one.

While setting special transforms for lots of particles will be slower than normal, it could be used for smaller amounts. If batched sprites were used this could be made faster however.

Also, if paticales could use sahders, then this could be accomplished in a shader.


Sphere Engine--the premier A6 graphics plugin.
Re: Rotatable Particles [Re: Matt_Aufderheide] #103808
01/04/07 16:17
01/04/07 16:17
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
The current particle system is homemade and would theoretically allow rotating. However we're hoping to use the DirectX particle system in a future version. DirectX does not allow particle rotation. It is unusable at the moment because it's too slow, but it will be faster with DX10. Theoretically it could be a lot faster than the current system that was developed for A5.

Due to compatibility with that future system we won't implement particle rotation. If you need that, just use sprites. They aren't much slower than rotated particles would be.

Page 1 of 2 1 2

Moderated by  aztec, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1