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chunked terrian system #104188
12/27/06 21:46
12/27/06 21:46
Joined: Jun 2003
Posts: 261
Broken Arrow ,OK
BERG Offline OP
Member
BERG  Offline OP
Member

Joined: Jun 2003
Posts: 261
Broken Arrow ,OK
After updated to 6.4, i noticed the download page said it has a chunkced terian system. what is that?

Re: chunked terrian system [Re: BERG] #104189
12/27/06 23:23
12/27/06 23:23
Joined: Feb 2002
Posts: 357
Florida
Zelek Offline
Senior Member
Zelek  Offline
Senior Member

Joined: Feb 2002
Posts: 357
Florida
Manual says it best:

Quote:


The engine supports two types of terrain, chunked or unchunked. Which type a terrain has is determined by the terrain_chunk variable or by a '_' at the second-last place in its file name (e.g. "nonchunked_n.htm").




Quote:


Chunked terrain is split by the engine into square chunks whose size is also given by the terrain_chunk variable. It is rendered as a stream of chunks that are separately clipped when outside the view frustrum. This allows for faster rendering and unlimited terrain size. The catch is that a chunked terrain can't be put multiple times in the level, and can't be deformed because its vertices can not be directly accessed. Unchunked terrain is rendered as a whole, uses less memory, and vertex deformation functions can be applied, but there's a size limit of 256x256 vertices per terrain.






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