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Bones.... #104572
01/01/07 01:32
01/01/07 01:32
Joined: Jul 2004
Posts: 311
Aaron Offline OP
Senior Member
Aaron  Offline OP
Senior Member

Joined: Jul 2004
Posts: 311
Hi I am working on my player model and want to use bones in my figure is their any good tutorial on making great bones so I can make an realistic animation??

Re: Bones.... [Re: Aaron] #104573
01/01/07 02:47
01/01/07 02:47
Joined: Feb 2002
Posts: 357
Florida
Zelek Offline
Senior Member
Zelek  Offline
Senior Member

Joined: Feb 2002
Posts: 357
Florida
It depends on what program you're using - are you using MED? Just my personal opinion, but MED is absolutely terrible for designing/animating models in...I might look into something better suited for animating. I use Milkshape which is pretty good and fairly cheap, and I hear Blender is excellent, though I don't use it myself. I know there are some great animation tutorials for Milkshape, and I bet there are for blender too.

Re: Bones.... [Re: Zelek] #104574
01/01/07 18:53
01/01/07 18:53
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
I use MilkShape for rigging and CFX for animations
You can take, let's say 30 minutes to learn how to use these tools

This is not the main issue to create a good animations
A part from personal artistic skill , you should collect images of real walking, running , jumping etc animations sequences to use as examples

You can find them on the WEB or simply use the animations supplied by 3DGS

Re: Bones.... [Re: AlbertoT] #104575
01/01/07 19:27
01/01/07 19:27
Joined: Jul 2004
Posts: 311
Aaron Offline OP
Senior Member
Aaron  Offline OP
Senior Member

Joined: Jul 2004
Posts: 311
I been using med for the animation and then turned to another software that is complicated. I might go the milkshape route.
But I want to know that if I make the bones and animate them is their anyway that I can attach that bone to multiple 3d models So I don't have to keep remaking them for different models?


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