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Soft Shadows Method #104745
01/01/07 20:37
01/01/07 20:37
Joined: Oct 2006
Posts: 91
G
Ghost Offline OP
Junior Member
Ghost  Offline OP
Junior Member
G

Joined: Oct 2006
Posts: 91
Hi,

I noticed a post by Excessus in the Feedback forum listing various possible soft shadow methods that could be considered for A7. I would like to add another suggestion to that list namely a paper entitled "Rendering Fake Soft Shadows with Smoothies" which can be found at MIT
http://people.csail.mit.edu/ericchan/papers/smoothie/ Apparently this is similar to the patented method Farcry uses.

I'd be very interested to hear what JCL and others have to say on these various methods and what is likely to be used for A7?

Last edited by Ghost; 01/01/07 20:40.
Re: Soft Shadows Method [Re: Ghost] #104746
01/02/07 04:02
01/02/07 04:02
Joined: Oct 2005
Posts: 196
ambe Offline
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ambe  Offline
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Joined: Oct 2005
Posts: 196
Cool shadow effects..


- code monkey
Re: Soft Shadows Method [Re: ambe] #104747
01/02/07 06:44
01/02/07 06:44
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
I've looked at this paper. While the results are indeed pleasing, I find the algorithm cumbersome and non-intuitive. There are other means to derive soft shadows and penumbrae. Im not sold that this method is highly scalable, though i'd need to look at the paper more closely.

I believe standard shadow mapping is somewhat better suited for the next Conitec Engine, with the freedom for the developers to use their own shaders to filter the shadows in whichever way they want.


Sphere Engine--the premier A6 graphics plugin.

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