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Re: multiplayer limits with 3dgs [Re: D3D] #107098
02/16/07 05:31
02/16/07 05:31
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline OP
Serious User
PrenceOfDarkness  Offline OP
Serious User

Joined: Aug 2004
Posts: 1,305
New York
@dusty3d
Quote:


The only thing I need is to let people who run the game, choose to which server they like to connect. Don't think that is possible with A6 Commercial alone.





I believe you could could do this only thing is u would need to run the game twice. Once to choose what u want and the 2nd time to actually do it.

With A7 you can use clite to do that (or I guess C lite alone).


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: multiplayer limits with 3dgs [Re: PrenceOfDarkness] #107099
02/16/07 11:06
02/16/07 11:06
Joined: Feb 2007
Posts: 2
D
D1NG0 Offline
Guest
D1NG0  Offline
Guest
D

Joined: Feb 2007
Posts: 2
I hope A7 fixes multiplayer a bit. Im testing A6 right now and im not too sure what to think. I guess the biggest hurdle is that the trial version doesnt seem to support scripts at all.

Makes it nearly impossible to do the tutorials

Re: multiplayer limits with 3dgs [Re: D1NG0] #107100
02/21/07 00:44
02/21/07 00:44
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline OP
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PrenceOfDarkness  Offline OP
Serious User

Joined: Aug 2004
Posts: 1,305
New York
The trial version doesn't support multiplayer, but it does support scripts.


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
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