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Re: First Game
[Re: Camelmiester]
#107174
01/17/07 00:28
01/17/07 00:28
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Joined: Apr 2004
Posts: 258 Canada, Nova Scotia
Damarus
Member
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Member
Joined: Apr 2004
Posts: 258
Canada, Nova Scotia
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here is a feature list of the extra version: http://www.conitec.net/english/gstudio/3dgs2.htm . But u cant use shader in the extra version (they would be too hard to program anyways). Try to start with a shooter it can stand out if it has great gameplay, graphics, ki, and so on. My advice for this is to start makeing a level put two players in and two guns and use the shooter template script for the movement and shooting and the enemy. Then look through those templates and see how it works and maybe start adding stuff to that script and to ur level and models to make it interesting and start building on that. It is important that u have a good foundation and then work your way up. A shooter is in my eyes the simplest and best way to start learning 3dgs and work through every tutorial that u can find they help a lot trust me. If u have any more questions just ask that is what the community is here for. cheers Damarus P.s. there are very good tutorials at the aum magazines and the au resources start there to search.
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Re: First Game
[Re: Camelmiester]
#107176
01/17/07 01:53
01/17/07 01:53
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Joined: Nov 2006
Posts: 63 New England
Jay_Watergate
Junior Member
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Junior Member
Joined: Nov 2006
Posts: 63
New England
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Something that I have tried in the past... rather than building two whole seperate games, start on the project you want, but severely compartmentalize it. For example, say you want to build the zelda-style game you are talking about. Pick an ending point (which may be harder for you, because those types of games dont really haev defined levels) and make that your first project. After you have reached that ending point, and are happy with what you have, move on.
A word of warning though: it is very easy to get overwhelmed if you dont focus only on your goal. You can start thinking of the big picture, which is bad, and just want to quit when progress is slow. However, for the well organized and tunnelvision-gifted, it works nicely, because not only do you learn with a smaller project, but you are already that much closer to your larger project.
Anyways, just a thought, Jay Watergate
"What is written in stone will remain until dust, but not a year longer."
Visit www.deckscapedesign.com to see current design work on our local skatepark.
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